kcw | player characters
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Level 0 Spells

Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

Level 1 Spells

Bane
Bless
Bless Water [G, m2]
Cause Fear
Command
Comprehend Languages
Cure Light Wounds
Detect Chaos/Evil/Good/Law
Detect Undead
Divine Favor
Doom
Endure Elements
Entropic Shield
Hide from Undead
Inflict Light Wounds
Magic Stone [e]
Magic Weapon
Obscuring Mist [a]
Protection from Evil [G]
Protection from Law [C]
Remove Fear
Sanctuary [p]
Shield of Faith
Summon Monster I [?]

Level 2 Spells

Aid [g]
Align Weapon
Augury [m5]
Bear's Endurance
Bull's Strength
Calm Emotions
Consecrate [G, m2]
Cure Moderate Wounds
Darkness
Delay Poison
Eagle's Splendor
Enthrall
Find Traps
Gentle Repose
Hold Person
Inflict Moderate Wounds
Make Whole
Owl's Wisdom
Remove Paralysis
Resist Energy
Restoration, Lesser
Shatter [c]
Shield Other [p]
Silence
Sound Burst
Spiritual Weapon
Status
Summon Monster II [?]
Undetectable Alignment
Zone of Truth

Level 3 Spells

Bestow Curse
Blindness/Deafness
Continual Flame [m5]
Create Food and Water
Cure Serious Wounds
Daylight
Deeper Darkness
Dispel Magic
Glyph of Warding [M2]
Helping Hand
Inflict Serious Wounds
Invisibility Purge
Locate Object
Magic Circle Against Evil [G]
Magic Circle Against Law [C]
Magic Vestment
Meld into Stone [E]
Obscure Object
Prayer
Protection from Energy [p]
Remove Blindness/Deafness
Remove Curse
Remove Disease
Searing Light
Speak with Dead
Stone Shape [E]
Summon Monster III [?]
Water Breathing
Water Walk
Wind Wall [A]

Level 4 Spells

Air Walk [A]
Chaos Hammer [C]
Control Water
Cure Critical Wounds
Death Ward
Dimensional Anchor
Discern Lies
Dismissal
Divination [m2]
Divine Power
Freedom of Movement
Giant Vermin
Imbue with Spell Ability
Inflict Critical Wounds
Magic Weapon, Greater
Neutralize Poison
Planar Ally, Lesser [?, XP1]
Poison
Repel Vermin
Restoration [M1]
Sending
Spell Immunity [p]
Summon Monster IV [?]
Tongues

Level 5 Spells

Atonement [M5]
Break Enchantment
Command, Greater
Commune [XP1]
Cure Light Wounds, Mass
Dispel Evil [G]
Dispel Law [C]
Disrupting Weapon
Flame Strike
Hallow [G, M+1++]
Inflict Light Wounds, Mass
Insect Plague
Mark of Justice
Plane Shift
Raise Dead [M+5]
Righteous Might
Scrying [M1]
Slay Living
Spell Resistance [p]
Summon Monster V [?]
Symbol of Sleep [M+1]
True Seeing [M2]
Wall of Stone [E]

Level 6 Spells

Animate Objects [c]
Antilife Shell
Antimagic Field [p]
Banishment
Bear's Endurance, Mass
Blade Barrier [g]
Bull's Strength, Mass
Cure Moderate Wounds, Mass
Dispel Magic, Greater
Eagle's Splendor, Mass
Find the Path
Forbiddance [M+1++]
Geas/Quest
Glyph of Warding,Greater [M4]
Harm
Heal
Heroes' Feast
Inflict Moderate Wounds, Mass
Owl's Wisdom, Mass
Planar Ally [XP2]
Summon Monster VI [?]
Symbol of Fear [M+1]
Symbol of Persuasion [M+5]
Undeath to Death [M5]
Wind Walk [A]
Word of Recall

Level 7 Spells

Control Weather [a]
Cure Serious Wounds, Mass
Destruction [M5]
Ethereal Jaunt
Holy Word [G]
Inflict Serious Wounds, Mass
Refuge [M+1]
Regenerate
Repulsion [m5]
Restoration, Greater [XP5]
Resurrection [M+10]
Scrying, Greater [M1]
Summon Monster VII
Symbol of Stunning [M+5]
Symbol of Weakness [M+5]
Word of Chaos [C]
Copyright (c) 2004 Kevin C. Wong
Page Created: January 2, 2004
Page Last Updated: February 22, 2004