I just finished running a BattleTech session (it's
Friday, this
journal entry is a bit late), with Donald being the only one to
show up. This is my first long term campaign; which started July
1997. It runs every week and has been fairly successful, I think.
Let's go back farther, another three or four years. I
ran a short
running BattleTech campaign -- actually I ran two. In one, all
the regular gamers participated and it quickly became an Aliens
parody. Unfortunately I lost my nerve and killed it after three
sessions. I won't even mention my second attempt.
A year or two later, we're finishing up the current
Friday
campaign, which I don't recall what it was. We were out of ideas
and I foolishly volunteered to run a BattleTech game. By then the
Friday game was rather small with only four players, so I felt
confident that I could handle that many players (one reason I
didn't enjoy the previous attempt was trying to deal with eight
players).
Now, I try to be different and an individual. I also
want to be
just a normal person. Luckily, this works out such that I try to
be different than my friends, who are *not* normal people. So my
campaign had to be operationally different than the campaigns
we've run before.
Science fiction campaigns are not something we run
often. We've
had abortive Traveller TNE and Hawkmoon campaigns. Star Wars did
run for a year or two. So right off the bat BattleTech is
something different. Fighting in Mechs is fun. The milieu is also
more combat oriented than some of our other campaigns. It's more
board-gamey.
Most of our campaigns are paced according to what the
characters
are doing. So if we're doing a lot of stuff very little game time
passes. This can lead to some slow-paced campaigns. As a change
of pace, I set my campaign to run at one real week being
equivalent to one game month. Also, time passes whether or not I
run a game.
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I wanted the style of the campaign to be modeled after
television
shows. So each session is a new episode that lasts only that
week. There have been very few multiple-part sessions. There are
some recurring characters and threads, but each session should be
playable by itself without knowledge of other sessions.
One thing our group does is have all characters in the
game. Even
if a player is not present, if their character is needed then it
will be played. Because of the episodic-style, I don't do that in
BattleTech. If the player is not present, their character is not
present.
With one month per week, I wanted to run the campaign
through a
set period of time. So at the beginning I picked the 4th
Succession War as the climax of the campaign. Starting the
campaign at 3020 gave the players a few game years to build up
their unit. This also timed the campaign to end just before 2000.
Adventure point awards are based on showing up. Whether
we play
or not, or if we do something else on Friday, characters will get
some APs.
I also write a weekly news briefing wherein sometimes
there are
clues to the next episode, but it's more of a "what's happening"
elsewhere in the universe. I wanted the players to feel that
they're part of a larger universe, interacting with some famous
personas from the various sourcebooks.
I'm proud of what I've done with my campaign. I did it
the way I
wanted to, the way I've thought about doing it for several years.
If I run another campaign it'll be different somehow. It's been
really fun and a lot of work. I've put in 4-8 hours a week for
over two years, writing a hundred-plus news briefs, and
documenting the campaign. The reason I started this web site was
so I could up the BattleTech stuff for the players to read. So a
lot of good things have happened because of this undertaking.
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