I've roleplayed evil characters before. Well, that's not
quite
true. I've redefined evil archetypes to fit in with the rest of
the characters. We tend to have parties that are on the selfish
side of good: they'll help the downtrodden and oppressed, but
it's much better if there's monetary gain involved.
The first or second Star Wars that I played was a former
TIE
fighter pilot. We were all Rebels, some more reluctant than
others. My character was heavily pro-Empire. In my view of the
universe, the Empire is a progressive government that has
provided growth and stability (this was based on episodes 4-6 and
some novels I've read, my character doesn't know everything).
The problems in the Outer Regions is a direct result of
corrupt
officials, the Emperor is of course blameless. Emperor Palpatine
would never condone the actions that have been done in the name
of the Empire, But he doesn't know the true situation, otherwise
he would have done something about it. My character believed that
joining the Rebellion would help the Empire. By bringing
attention to the corruption in the Outer Regions, he hoped that
Emperor Palpatine would notice and rectify the problems.
So I had a character who was pro-Empire (like me) and
who could
also function as a Rebel. Some of the players in my group never
seem to reconcile a character to make them fit in. Sometimes a
character is just too annoying or works against the interest of
the party. My choice is to change the character a bit while
keeping their basic personality and motivations the same, but
other players can't do it, so they don't have as much fun while
those characters remain in play.
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One of the characters that I'm currently playing (in
AD&D) is
Chaotic Evil. We don't really care too much about alignment
anyway, but she would still be rather incompatible if played as
an extremist. My belief is that the alignment system is more of
what you can't do than what you will do. So Chaotic Evil doesn't
mean you have to do Chaotic Evil things, it means that you don't
have to do Lawful Good things.
As an evil character, you don't do evil things just
because
you're evil. There should always be a reason. So my character is
quite loyal to the party because they provide friendship and
security. She would betray them if she really had to. But you can
only betray friends once; there's a lot of investment in your
friends so you're not going to alienate them on some whim.
Given all these, I have one of the more good characters
in the
party. At least outwardly. She can be flighty at times and a bit
unpredictable, but she's not malicious or cruel or overly greedy.
My character has trained evil NPCs for free and has given an evil
dragon a few thousand gold to help start its hoard. But otherwise
she's not in the "evil must rule the world" routine since that
would make the world more dangerous to her.
So those are two of my inappropriate characters that
I've fit
into the general flow of the campaign without disrupting the
campaign. Players have to keep in mind that playing someone
everyone else will hate is no fun for the other players. It's ok
to play an unusual character, but it's your responsibility to
integrate that character into the party.
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