With my BattleTech campaign winding down, I've started
to think
about what I'd like to run next. Although it is a bit
presumptuous of me to assume that my campaign was a success, I
think it has gone well so far. It's a lot of work, and I don't
even know if I'll have the energy to start another campaign,
especially considering that I've been putting some things off
until this campaign finished.
Still, if for some reason I do run again, I want to run
a Star
Trek campaign. I've started buying the Star Trek RPGs published
by Last Unicorn Games. They seem well written and there is a good
amount of support for them, from my glance at the materials.
Science fiction is one of my favorite genres and one that I think
people would actually play (the super-hero genre is another
favorite but of little interest in our group).
First, what are the realities of running a Friday night
game? One
is limited hours, usually about four a session compared with
about five for the Saturday games. The second factor is the lack
of Friday players. We're down to two people, and I don't see
being able to get more than 3 or 4 playing on Fridays. We all
have lives now and time is starting to become a commodity.
So I'm thinking of running a Saturday game, more
players, more
time. We can let Friday night die for now and I could use the
extra time. I was thinking of running a Saturday game as an
alternative to the regular games. If the GM doesn't show up for
both games then I could run a day-long adventure. Although an
interesting idea to me, once again that's a campaign mode that's
different than what we're used to so it won't be popular.
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The more standard thing is to run on Saturday nights
when Ars
Magica ends in the next few months. This does not necessarily
mean I have to run every week (since many a time the day is
cancelled due to player/gm flakiness), but I have to be ready to
run every week. This is ok if I can use prepublished campaigns
and cut down the amount of work I do.
Running a prepublished campaign is something I've wanted
to do.
BattleTech is quite time-draining because I make up something new
each week. A slower paced campaign, from a book, would mean that
I have a lot less work to do. Also, this would give me a chance
to write.
One thing I do want to do is "novelize" the adventures.
Write a
story based on the adventure, not necessarily true to the
adventure since RPG sessions rarely make for good reading. Unlike
Shannon's Ars Magica Logs, I want my stories to be more normal,
third person perspective so I can switch scenes easily.
That would be a lot of work, but it is one reason that I
want to
run again. I suppose I'll have to suggest it in the next few
weeks and then I'll have to start reading the material if people
want to play. And here I thought I'd be able to relax come the
new year...
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