Not having anything to write about, and since I have the
game out,
I'll write about a couple of games of Star Fleet Battles that I've
played in. SFB is a complicated game, one that rewards players who
use all of the ship systems at their disposal. It does have a good
feel for captaining a starship in combat.
One of the scenarios I played in high school pitted a Federation
Light Cruiser against a Klingon D6 Cruiser. As the Fed, my mission
was to rescue some scientists on a planetoid. The Klingons wanted
to stop me, without killing the scientists. Actually, they had
staged a mishap to lure a Federation starship and destroy it, but
that was all part of the scenario background.
A Federation CL is significantly weaker than a D6. It only has two
photon torpedoes compared to the D6's four disruptors. It's a bit
smaller, with less internals, less shields, less power. Mitigating
the fewer internals are the 6 armor boxes in the CL, which will
absorb the first few points of damage that get through a shield.
My main advantages are better phasers and my greater skill.
I screamed in, overloading my photon torpedoes. I also set up one
suicide shuttle; this is a shuttle with an anti-matter bomb, which
does 18 damage if it hits. Fire declaration is simultaneous on any
particular impulse, neither player is supposed to know what the
other player is firing when they make their decision. So I closed
in and fired just outside my optimal range, to try to get in the
first shot. That worked and I crushed one of his shields. He then
fired and did a lot of damage, then I launched shuttles.
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Next turn we stood still and slugged it out. Good
players maintain
speed, we weren't very good -- most of our battles involved moving
up and blasting away. Anyway, we both turned to bring fresh shields
up and fired away. I only had my phasers as the photon torpedo
launcher that had survived was recycling. He had some phasers and
his three disruptors.
The danger for the Federation player is the two-turn arming cycle
of the photon torpedo. A photon torpedo does 16 damage at full
overload, a disruptor on full overload does 10 at close range but
can fire every turn. So on a two turn cycle a disruptor will do
more damage, but a photon torpedo has a better one turn crunch
power. Federation ships should try to flit in, fire, flit out to
recharge. Unfortunately they don't have enough warp power to move
fast and reload the photon torpedoes.
Anyway, we both hit each other hard, he used a couple of phasers
to blow up the first shuttle, so at least I didn't take the damage.
The second shuttle came out and a few impulses later impacted. This
helped even the damage. At this point we were both quite messed up
but willing to fight. We spent the rest of the turn turning fresh
shields.
Turn 3 (or 4). My photon torpedo is armed so I fire again and add
the phasers. He fires back with his disruptor and phasers. We hit
and mess up each other some more. I use the transporters to send in
a boarding party and knock out his last disruptor, leaving me with
the advantage. At this point he gives up. A close victory, rather
phyrric since both the ships are crippled.
Well, I'm out of space so I won't bore you with the second battle.
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