My first video game, and this was a long time ago, was
this small
standalone console that only played three or four versions of Pong.
Very simple controls, only a rotary knob to move your paddle. You
could play normal Pong, a hockey version where the there is only
a goal at each end, a handball version, and a solo version. You
could make the paddles big or small and the speed slow or fast,
all set with switches. Hooked up to a tv with a converter box.
My next video game console was an Atari 2600. When you think about
it, it's a very simple game machine with primitive graphics and
minimal memory. But there were some really cool games for it and
the games got better and better on the same hardware. One reason
was that the games were all on ROM cartridges, so if the carts got
better (mostly in memory size) then the game could have better
graphics and more involved gameplay, storyline, universe.
My friend Dennis had an Oddyssey 2000, and that machine sucked.
Mike had a Bally which was kind of cool. It was programmable,
had these controllers that acted as both joysticks and paddles.
Games on tapes, I think. I used to play the football game at the
local Sears and you could call up some number of plays on both
offense and defense. Never took off though.
Dennis got a Vic 20 which was a much nicer machine. You could
load games from tape, or play them off of cartridges. It had like
8K of RAM, expandable to 20K. Standard Atari controllers, which
was a good move on Commodore's part. Probably influenced me when
I got my Commodore 64. My parents spent a lot of money on that
setup. After the computer, I had to get a monitor since displaying
to the television left a lot to be desired. Then they had to get
me a disk drive so I could store programs. Then all the software,
which I copied or stole in one way or another.
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A guy on one of the mailing lists complained that the
OCS wargames
are a pain because the designers suggest you don't look at the
board when the other player is moving, in order to maintain some
sort of secrecy and limited intelligence. Other people chimed in
that it was a waste of time to leave the room while the other guy
moves.
But back then, with the second generation microcomputers, that
was the only way to play. There was no network play. Games that
had limited intelligence, like Reach for the Stars or Empire,
you took turns moving and the other guy looked away. It was not
a problem back then. You could play another game or read a book.
In college we played Empire all the time, three players. We'd sit
on the bed facing the computer, after a player goes, they can lay
back and read one of the mass of Calvin and Hobbs compilations.
Games where you play all at once were more arcade-type games.
Exceptions being something like MULE, which is an economic game.
You start off with everyone trying to claim some land, you have
a certain amount of funds so you have to decide what kind of land
to get, but don't take too long or someone else will claim it.
Then you have to buy equipment and mine various minerals. Take it
to a market to sell to the bank or to another player. That's also
real-time. You set your price and the other players set their
buying price and you can all move your prices up and down until
the time runs out. So do you want to sell something at a lower
price or risk not selling it all all, do you buy something at a
higher price or go without? Fun game, simple, no 3-d graphics
or sorround sound. Substance over form.
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