There's an article in MacWorld, "The Game Room: It's a
Wrap" by
Christopher Breen, in which he lists the "Top 10 Mac Gaming
Thingies of the Millennium". This brings back old memories, and
I want to go over this list to reflect on the games I've played.
The first item is Infocom, a great company formed from an MIT
research group. I've only really played Zork, although I've seen
people play a couple of other games. These games broke ground in
natural language processing and storytelling. The coolest one of
the series in my mind is "A Mind Forever Voyaging" in which you're
a guy who's mind has been put into a computer that runs a complex.
It's way in the future, some catastrophe has occurred and most of
your systems are down. You still have control of six utility
robots which are specialized, so have different characteristics.
The objective is to find out what went wrong and fix it.
Another item on the list is Dark Castle. I played this on my room-
mates Mac Plus, and the Mac SE/30. Great little black and white
action game, not quite a side-scroller. I could never get the mouse
movements correctly as I'm rather poor in my mouse-eye coordination.
A mouse is too refined for controlling all-around movement so I tend
to go off one way then the next. I might have finished the easy
level, but it was a long time ago. My friend finished the easy and
medium levels, but not the hard level. Delta Tao bought the rights
and recoded it in color, so now it looks great and plays almost
exactly the same.
"The Colony" is one of the scariest games. It's a first person
perspective, once again written in the black and white Mac era. You
are in charge of a colony ship that gets sucked into a black hole.
The ship crashlands on a planet, and you set out exploring in your
one-man personal vehicle. There's an alien complex to explore, as
you fight the aliens and try to find out what their role is and
what's really going on. It's a hard game, there are control panels
that are of an alien design and non-intuitive. Supposedly very few
people have ever finished it.
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Casady & Greene published some commercial version of
popular share-
ware favorites like Crystal Quest and Glider. Crystal Quest is a
cool and original game that is not a shootem-up violence filled
fight-fest. You go around (using the mouse) picking up crystals,
avoiding the monsters, with some crystals giving you special powers.
I did pretty well in that game. In Glider you're a paper airplane
trying to fly from room to room, using air conditioners and heaters
to get updrafts and trying to avoid animals and light fixtures.
Both are good games and some of the early shareware is real good.
Solarian II which is a Galaxian-type game in color. Got all the
way to the final level in that one, although I still didn't beat
it. Diamonds, a sort of breakout like game, also color. My sister
liked that one; me, not so much. Dungeon of Doom, which is a Rogue
type of dungeon crawl.
Balance of Power was a game I heard about but never played. A game
of geopolitics on a black and white Mac, it was reputed to be quite
good and challenging. "Deja Vu: A Nightmare Come True" is a game I
hadn't heard about until now.
The last few items on the list are all newer so I won't go over them
much. Myst was fun, id Software I don't care much about, Bungie is
one of the great Mac game companies, and The Internet is a curious
pick to me.
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