One of the problems of running in an established
universe is that
players have this desire to change history. So when the players
dovetail into a famous personage or event, I have to be careful
to give them some freedom but not enough to alter the universe
just because they're in the mood. It always seemed to me that my
players would run roughshod over the genre, thereby imbalancing
the situation.
It's partly my fault, as I never did sit down and talk about the
whole genre that I was working under. I tried to use the news
reports and the rules to enforce and guide the players. But I
should have been more explicit. This doesn't mean that the campaign
was a failure, on the contrary, the players had a blast playing in
it. But it wasn't quite how I envisioned it when I was first setting
it up two and a half years ago.
Another phenomenon that I've noticed in my group: when the challenge
seems really easy, we'll get careless and do things to make it more
challenging. It's hard to remain focused -- to have that killer
instinct. Some characters will start to do silly things or stop
helping. There are some nice role-playing opportunities at such
times, as we try to make it more challenging so that we're not bored
with an easy situation.
Conversely, when things are tough, we tend to fold. There is this
tendency to make obstacles greater than they are, especially when we
only have limited information. Especially true with Eric, as you
never know if this *is* supposed to be an obstacle we can't beat at
this time. I don't do that. For the most part if the characters
persevere, they'll win. They just have to convince themselves that
they can win.
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Here's something I don't do well: make decisions. When
there are two
or more relatively equally good choices, I tend to vacillate way too
much. I love to have my options limited. Even if it's a non-optimal
solution, if someone else makes the decision then that's we way we
do it.
This has come up in my current project at work. There are two ways
of doing this, both having their good and bad points. And I've been
rather hesitant to abandon either one, hence I've not gotten anywhere
as much work as I should. But this week I've been doing a lot of work
on an ancilliary task. And I've gotten to the first couple of check-
points on time. Simple objective, one way to do it. I can get to
work and do it.
Now I have a roadplan of what I need to get done for the next couple
of weeks and what I need to do. A bunch of infrastructure items that
need to work for my main project to work. All of it is easy and I
will do it. Once I'm done with that, I hope that the higher ups make
my decision for me as to which specific design to implement.
Actually, the problem is probably deeper than that. I'm afraid to
commit. I don't want to back something and have that turn out to be
the wrong choice. Every choice has some disadvantages, every project
runs into obstacles no matter what option is taken. But if I make the
decision as to the option, then I feel that I'm failing. If the
project lead makes the decision, then I'll work hard to make sure
that that decision works. So if it's my decision, obstacles demoralize
me. If it's someone else's decision, obstacles are challenges that
must be overcome because I don't want to let someone else down.
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