I guess I've never talked about Shufflepuck Cafe, and
old Mac OS game
that I played my freshman year in college. This was on my roommate's
SE/30, black and white with the rectangular mouse. This was a good
game for the mouse. Most games can be played with a keyboard instead
of a joystick and a mouse instead of a trackball, although if you
have a trackball that's fine too. I have problems using a mouse to
replace paddle controls such as the one in Breakout.
In Shufflepuck Cafe you play shufflepuck against about seven different
opponents. Either ones you choose or, in the campaign game, each one
in turn. The first one is Skippy, really easy as he sometimes misses
slow shots. There is a robot who also sucks. Then there's an alien who
barely peeks above the table. This one laughs when he scores a point
and whimpers when he loses one. After that is some sort of orc who's
an ok player but still easy.
I think up next is a robed alien who hits the puck back as hard as
you hit it. So if you hit it hard, it comes back hard. But you have
to hit it hard to beat him and he's pretty good at hitting the puck
back. The basic strategy is to hit it to one corner, they hit it
back, then hit it to the opposite corner. This also boils down to
get his paddle on the other side of the board that you're sending
the puck.
After the alien, there a female telekinetic. Very good player in her
own right, but beatable. Her trick is that when she serves, the puck
just comes down to midfield, in the center, and then it shoots to one
corner or the other. If you have great reflexes you can still hit it
back, but usually I missed it if I was trying to anticipate. I just
picked a corner and left the paddle there: 50-50 chance of hitting it
back.
|
The last opponent is Biff. Big macho guy who always hits
it hard and
to the opposite corner. This is guy is really good and it took me
forever to beat him, finally at 15-11. This was after my two roommates
beat him also, although not easily either. So it's a fun old game that
I played back in the black and white days. Probably doesn't work on
the current OS.
Speaking of which, I'm playing Joust and Defender. Digital Eclipse
wrote an emulator for whatever Williams used for those games; and they
licensed and sold Joust, Defender, and Robotron. This was back when
a 68040 processor was a good machine, and 68030 was adequate for these
games. On my PowerMac 6100 it was slower since the PowerPC processor
was emulating a 68040, so I could play these games and especially on
Joust get to like level 25+. I'm not much of a fan of Defender.
On my PowerBook, these games run really quickly. Not unplayably, but
fast enough that I'm having a hard time getting past level 8 of Joust
or level 2 of Defender. It's just one of those things that programmers
tend to omit: speed limiter. They just write their games to be as fast
as possible. If you base the timing on the clock then the game will
run no faster than the base speed on fast processors. Of course this'll
probably slow down the game a bit, so there are reasons not to do this.
And there are other action games that do work fine on fast machines,
so people are able to do it. I guess it's just a bit frustrating to
be doing so badly in these games.
|