One of the role-playing campaigns that I ran in high
school was a
freestyle campaign that we played in between classes mostly. No dice,
no rules, just me making up the action and taking my cue from the
players. It started out as you could be whomever and whatever you
want. Doug wanted to be a god of intelligence, Curtis wanted to be
a Veritech pilot (from Robotech), Jeremy wanted to be Inspector
Gadget, and Brandon wanted to be Dr. Who.
Ok, that's a varied set of characters, and they pretty much started
out in their respective universes. Curtis and his wingmate had been
sent out to reconnoiter an asteroid field, Doug was back in ancient
times at his temple when he was attacked by the goddess of something,
some arch-enemy I made up on the spot. Jeremy was after Dr Claw while
Brandon was in the TARDIS en route to Earth. Eventually I got them
together via Brandon's TARDIS and Doug's godly powers. And the thing
was that there were four separate plot lines so the characters kept
interweaving but not really staying together. A mistake on my part.
Still it was fun for the few weeks it lasted.
The first campaign that I ever ran was in fifth grade. Dungeons and
Dragons, the 3rd or 4th edition, the one with the basic set having
a red cover and the expert set having a blue cover with a wizard
watching the scene from the basic set cover. I just ran Keep on the
Borderlands straight through. The characters tangled with the hermit
and his pet lion, they fought the lizard men in the marsh, missed
the giant spiders in the woods, and eventually found the Caves of
Chaos. They ventured into a few caves and cleared them out, although
I think we stopped playing at that point.
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Another early campaign, this one I just played in, was
Mike's game of
Champions. This is a super-hero game, and a rather good role-playing
game overall. I've always believed that super-hero RPG systems come
the closest to universal systems, since they have to cover everything
that comic books cover. Anyway, in this game I created a character
based on Booster Gold. A former athlete with a super-powered suit who
was in the super-hero business for the money. He had his Booster Blast
and Legion Flight Ring and a Force Field, not very powerful with a
base 100 points. I've rarely been a min-maxer so when I play a game
where you build a character they don't tend to be all that optimized.
Anyway, the first adventure the group came in and fought this villain.
And the thing I remember is blasting the guy full force with extra
effort to do the maximum possible damage. Didn't even phase the guy,
that's when I knew that my character was way out of his league compared
to the other heroes.
We played Call of Cthulhu a bit. Everyone was killed quickly so we
moved on. RuneQuest was too generic. This is 3rd edition with the
boxed set not having any setting other than a small Glorantha booklet.
Star Frontiers, that was a good game. I loved the maps they provided.
They had a grid pattern so you could place counters on them and see
your characters moving around graphically in a city or a spaceship or
a dungeon. That's the first game where we used visual aids. Also had
a MERP campaign and a Rolemaster campaign in middle school. Don't
remember much about them other than that we loved the character
generation system.
That's about all I can remember for my early RPG experiences. Looking
back it surprises me how many games I actually ran and played in. We
did so many other things that it's a wonder I got any schoolwork done.
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