Today the AD&D session was just one big fight. It
took about seven hours of
real-time to resolve as our group of eight adventurers fought a good
thirty
to forty bad guys. It got a bit tight at times, as the battle swung
back and
forth, and two characters died. But we did win, garnering some small
amount
of experience points and treasure. It was fun, a bit of a nailbiter,
and it
once again pointed out some of our lacks.
In terms of party balance, we are too biased on spellcasters. Two
wizards,
although one is below average party level, form the basis of our
firepower.
Two clerics, actually this week it was three clerics, are capable
fighters
and good at healing but not terribly useful otherwise. One thief, who
is also
a capable fighter and adds needed diversity. And two fighters, although
one
of them is a fighter/cleric so is below average party level. The
problem being
that in a fight, with the clerics engaged and the wizards protected, we
don't
have enough fighting strength to win without heavy magic support.
Let's rate the fighting capabilities of the group. We have one great
fighter
who has good hit points, good armor class, and good damage. He is the
basis of
our fighting strength. We have a good fighting cleric who has good hit
points,
good armor class, and average damage. He can stand for a long time but
takes
a while to take down his foes. We have another cleric who has average
hit
points, average armor class, and below average damage. This is more of
our
healing cleric since he can't fight that well so is more useful healing
people
if possible. Our last cleric, who died and got reincarnated as a
wolverine,
I don't remember her stats. Assume about average everywhere since she
didn't
do too well in the last fight.
|
The fighter/cleric has average hit points, below average
armor class, and
good damage. The cleric spells aren't useful in combat, so this
character is
only useful as a fighter. In general the character takes a lot of
damage and
does a lot of damage. The thief has average hit points, average armor
class,
and average damage. He does have an axe that can occassionally call
lightning
so he's rating is a bit higher. Our primary magic user is useless in
physical
combat, being below average in all three categories. Our secondary
magic user
is actually quite skilled with weapons. He is rated as having average
hit
points, below average armor class, and good damage. Since he's a wizard
his
THAC0 is bad, he also has a ring of vampiric regeneration and gauntlets
of
ogre power. Overall his rating is probably a bit higher than the
numbers
indicate.
So when I look at the party, I see that we have one all-around good
fighter,
two fighters that can dish it out but will take a lot of damage and go
down
quickly, one blocker, one wizard who better not get into a physical
fight,
and three fighters who can hold their own but won't turn the tide of
battle.
I suppose this is a rather normal party, with characters who are a good
in
different areas. We tend to win most of our battles, although we're
also smart
enough to avoid most of the battles we have a low chance of winning.
Actually,
we as players tend to overestimate the opposition, so avoid more
battles than
we have to. But better to be safe than sorry.
I guess it's a bit irksome to me since I tend to like playing the
combat
specialists. And my first character was designed to emphasize my
personal
philosophy: lots of hit points, lots of damage, armor is not important.
The
character that I have I've partially inherited from another player, and
I've
molded it in my image. Great damage, good THAC0, lots of attacks, good
hit
points for the level, although average for the party since she's a
couple of
levels lower. Really bad armor class, almost as bad as the mages.
Spells
chosen not for their general usefulness but for that occassional
usefulness
that might apply once every three or four sessions. It's nice to play
someone
who is skilled enough to carry the party (which she is not), but it's
also
nice to have a certain style and flair (which she does have), and to
stick
with the character concept through thick and thin.
|