I've been playing Marathon again, a game that I haven't
played for a year or two
I guess. This is a standard first-person shooter developed for the Mac
OS. The
distinguishing characteristics being that it ran on the Mac (at a time
when Mac
graphics didn't support games at all) and it had a good storyline
behind it.
Unlike Doom or Quake, where all you do is wander around killing
anything that
moves, flipping switches and running over trip pads, Marathon also had
a plot,
as told through various computer terminals located in each level.
It's not a particularly imaginative plot. Aliens invade an asteroid
colony ship,
the computer sends the player from location to location, killing aliens
and
performing various tasks. It's very linear, and you don't even need to
read
the terminals to play the game (only to teleport out and perhaps to
find out
what the mission is). But this was far and away more involved
genre-wise than
PC offerings.
I didn't start playing this series with Marathon, I started with
Marathon 2.
Gives you an idea of my purchasing habits. Anyway, Marathon 2 improves
on the
Marathon engine with better graphics, underwater action, and sorround
sound of
the ambient environment. If you see the games it's obvious that
Marathon is an
earlier version, but the game play remains close to the same. Marathon
has good
puzzles, some being quite hard until you figure out its gimmick.
Marathon 2 is
more straightforward, it's harder to end up in a spot where you have to
back to
a previously saved game.
The Marathon levels were created and tested in house, hence why the
difficulty
varies since it was designed for one group of people. For Marathon 2,
Bungie
instituted a beta test program which shows as the levels are more
balanced. I
haven't played Marathon Infinity, although the levels are supposed to
be harder
than either of the previous games. Infinity has the same engine as
Marathon 2,
and I've heard complaints that it shouldn't be a separate game because
of that.
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The engine is not that important. Content and the story
and levels are what is
important. Young gamers tend to focus on frames per second and polygons
per
second, as well as the actual effects that can be simulated in the
current crop
of 3d games. And if you look at some of these games, they look great
and the
levels are visually appealing and all, but the gameplay is lacking.
There is no
story to engage your mind as well as your reflexes. It's all eye-candy,
which
I'm not really as into as I was when I was a kid.
Anyway, I've finished Marathon 2 a couple of times, and beat it on the
hardest
level once. That required knowing the levels quite well, since some are
so tough
at that hardest difficulty that it's easier to just run through and get
on to
the next level more or less in one piece. Marathon I've finished once,
and I
can't even get through the first level on the hardest setting. Less
ammo going
around and lots of little bad guys which become lots of big bad guys at
the hard
setting. Marathon 2 has a spread of bad guys so at hard the difference
is not as
large. After I beat Marathon on standard maybe I'll try it on hard
again.
My favorite weapon is the fusion pistol. Lots of shots per ammo pack
and you can
carry 25 packs. Usable everywhere: atmosphere, airless, and underwater
although
underwater it also damages the user. It can flip switches on its B
setting and
it makes a cool sound when you fire it. The perfect weapon. The down
side is
that it explodes mechanical opponents, so at close range you take
damage.
There are also some excellent scenario packs that people have made. Not
just
levels, but different story lines. It just seems more impressive to me
than what
the PC guys have done. I read some comments from PC guys that the
graphics are
primitive and cartoonish and they go on about some of the shortcomings
of the
engine. They just don't get it. It's the story that makes the
difference. It
becomes more of an immersive experience when you interact with the
world
mentally rather than just visually.
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