The next match is the Federation Heavy Cruiser
"Constellation" vs the ISC
Star Cruiser "Lawgiver". This will be a much more even match than the
last
one, with a slight edge to the ISC ship. The Federation Heavy Cruiser
is the
standard that Star Fleet Battles is built upon; the baseline cruiser
that
all other ships were designed to scale with. The "Constellation" is a
refit,
with an extra pair of rear firing phaser-1s and two Atomic Power
Reactors
for a bit of extra energy. It still relies primarily on its four photon
torpedo
launchers and forward-firing phaser-1s for its offensive power. It has
good
all around shields and relatively good internals, able to take quite a
bit of
damage before losing a lot of its edge.
The Inter-Stellar Consortium (ISC) is a federation of planets much like
the
Federation. In the SFB Universe the ISC occupies the Eastern edge of
the
known galaxy, and pretty much kept to themselves during the General
War. After
the General War, the ISC decided that the best way to bring peace was
to
enforce it themselves, so they set out to patrol and conquer the other
nations.
Since everyone was exhausted from the war, the ISC were able to
subjugate the
known galaxy, at least partially. Mostly they spent their time keeping
their
territories pacified and making sure that unconquered races didn't
start any
wars with each other. This allowed the other races to rebuild, and
focus their
enmity on the ISC.
Some dozen years later, the Andromedan Invasion started full-force,
catching
the ISC unprepared. As the Andromedans wiped out the ISC fleet, the
other
races took this time to band together to defeat the Andromedans, which
they
successfully did after a few bloody years. By then the ISC had fallen
back to
a policy of isolationalism.
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ISC ships are, class for class, more powerful than most
other races ships.
Slightly more power, good internals, good shields. Their primary
weapons are
the plasma torpedo and the plasmatic pulsar device (PPD). The PPD is a
long
range weapon that fires four pulses, one per impulse. Once one pulse
hits any
remaining pulses automatically hit, so the PPD has a gppd chance of
doing some
damage to a target. It can't fire at a range closer than four hexes.
The ISC
Star Cruiser is equipped with two plasma S torpedos, a PPD, and eight
phaser-1s, all of which can fire forward. A formidable opponent.
Basic Federation tactic is to close, fire the photon torpedos, then run
away
to reload. It works against a wide variety of opponents and is also
applicable
in this match. You don't want to stick around and let the ISC hit with
the
plasma torpedoes. The ISC plasmas fire off-arc, so they have a harder
time
staying together, although they can both fire forward, unlike the Gorn
CA. If
the Fed can keep it to a photon vs PPD duel, they can probably win.
The ISC tactic is to use its superior firepower to pound the Fed. You
have
good internals so don't be afraid to take damage. Use the PPD to weaken
a Fed
shield, then forget about it and depend on the plasma torpedoes. You
have more
phaser firepower than the Fed and more shuttles too (6 vs 4). The
shuttles can
be an independent ship, albeit a slow one with short-ranged weapons.
I think the battle will come down to a bit of luck for the Fed to win.
A good
exchange of firepower (say 20 internals) will probably only destroy one
photon
launcher, leaving the Fed with 3 launchers. On the other hand, the ISC
will
likely lose its PPD and a plasma torpedo, leaving it with just one
plasma
torpedo. Chances are that the ISC will do more damage than the Fed, if
it gets
to fire both plasmas at close range. So stay at range, or at least try
to
splash the plasma torpedos on two good shields, leaving you half
shieldless
but with a good bite.
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