I finally finished Devil in a Blue Dress, which is
probably the biggest 3rd
party Marathon scenarios out there. Made by the Marathon Map Makers
Guild for
the original Marathon and then updated for Marathon 2, it's some 20 or
so
levels which use the same graphics and sounds as the ones in Marathon
and
Marathon 2. I played the Marathon 2 version, and in general it has a
cohesive
story and good levels.
For the most part the levels were meant to be a bit longer and harder
than the
ones in Marathon, and they are. A lot more switches that have to be
activated,
less ammo to work with, although still enough if you're a fair player.
There
were two levels I had problems with.
One was an airless multi-level map with no extra ammo (except in a
secret
bonus room that I happened to find) while bad guys are being added to
the
map at periodic intervals. Lots of switches, with some that are hidden
until
other switches are flipped. Elevator and non-elevator shafts with
multiple
exits that you are going to need to go through to finish the map. You
have
to use the auto-map, even if it is a big mess with the overlapping
levels,
it still gives you a clue as to the different exits for the various
shafts.
You need fairly good 3-d conceptualization skills or you'll do what I
did
and wander around a lot.
The first time I played DiaBD I totally got lost in this map and gave
up
in frustration. This time I persevered and carefully explored
everywhere.
There are partial maps for the level so you can find the switches and
this
time I took the effort to read the terminals carefully to get the clues
I
needed to finish the level. The secret room helped, because I was going
to
run out of ammo, which is happened when I played this map last time. If
you
can get back to the beginning room, a teleporter is now available which
takes you to the secret room. Lots of bad guys, but even more ammo.
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The second hard level was also airless, although this
time it was actually
a non-breathable gas so that all the weapons still work. Once again
lots of
switches you have to find, lots of hidden doors to get to the different
parts
of the map. The map also keeps changing depending on how far you've
gone:
Doors open, can't be opened, sections change, once again a bit of a
headache
to keep your bearings.
After I got stuck I actually went to the MMMG web site to read the
DiaBD FAQ,
which gives hints to some of the harder levels. There was a hidden door
that
I had missed, and once I found it the rest of the level was non-trivial
but
doable. This was the second to last level, the last level being a
relatively
simple map, there's only one way to go most of the time. Lots of bad
guys,
only one recharger halfway through the level, and the last few
encounters are
in a section of the map where you can't get back to the recharger. I
finished
the level after a couple of tries with a little bit of health
remaining.
This was a fun scenario. I've also looked at the next MMMG scenario,
Excalibur:
Morgana's Revenge. It's more ambitious, with new graphics, new
creatures, new
weapons. A time-travelling adventure where you can meet dinosaurs and
explore
an ancient pyramid. It's built on the Marathon engine though, so
although the
new graphics are neat, the resolution is not that great and the
gameplay is
not as fun as the Marathon 2 engine. I didn't play it for more than a
few
minutes, it was giving me a headache. The Marathon Infinity port will
be done
soon, so I'll try it again with that.
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