The party descended into the caverns underneath Zhentil
Keep. There they were
conveyed to Burn Bone's small holding. Burn Bones was a Cyric follower
and lead
their forces against the Bane Lich. The war was rather sporadic, with
most of
the fighting being in one room and the adjacent corridors, as first one
side
and then the other gained the upper hand and captured some ground, only
to be
pushed back again.
But the Bane Lich was slowly winning, as he was more powerful and could
create
more undead than Burn Bones. Burn Bones also indicated that there were
two
other passageways connecting the two territories: one was buried by a
cave in
and neither side wanted to open a second front by excavating the
passageway.
The other passageway was guarded by a permanent Blade Barrier put there
by
the Bane Lich. Burn Bones was of an insufficient level to Dispel the
Blade
Barrier. We decided to go the Blade Barrier route.
It was a simple matter for Tolma to Dispel the Blade Barrier, although
it did
take two tries. We wandered around a bit, heading for the Bane Lich's
dungeon,
which Burn Bones had pointed out to us. Tolma wanted to check them out
just in
case Gi was there, although why he would be none of us could hazard.
Just
before reaching the dungeon we heard a little girl crying. Suspecting a
trap
we carefully investigated, finding a small girl who claimed to have
fallen down
a sewer drain into the caverns. She had been wandering for quite some
time.
Not sure what to make of this, Randolph tried to Detect Evil. But this
whole
area was warded against detection spells, and Randolph was stunned for
ten
minutes. So we decided to believe the girl, who claimed to be the
daughter of
a high ranking Zhentarim mage. With the girl in tow, we went into the
dungeon.
Guarding the cells were a Ghoul and a Ghast, which were easily
dispatched once
Randolph turned them. In one cell was a Zhentarim soldier, who we
freed. A
slight discussion as to what we would demand of him came to naught. Now
burdened
with two defenseless humans, we returned to the surface and returned
the girl
to her grateful father.
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Returning to the Bane Lich's realm, we stopped for a
time to deface some Bane
murals. The murals were protected by magic and Tolma used seven Dispel
Magics
to give us the time to deface them. We continued onwards and met a
sentinel of
the Bane Lich's. Through the sentinel, we conversed with the Bane Lich
and
convinced him to talk with us, so we were led to the throne room. It
was a
huge room, some 200 feet across. Sitting on a throne was the Bane Lich,
to his
right being his top lieutenant, who had Filbert's sword. To the Bane
Lich's
left was an obsidian hand, about the size of a full grown man,
obviously magical
since it floated by itself.
The talks were making some amount of progress, with Filbert trying to
negotiate
for the sword and information on Gi, when a lighting bolt came down
from the
ceiling and struck the Lich, doing no damage. The fight was on. As the
Lich
cast a Protection From Good and Randolph cast a Prayer, Kormack and
Heather
engaged the Lich while his lieutenant ran away. Elsbeth summoned some
Beserkers
to guard the entrance of the room, while the obsidian hand grasped
Calcli and
started to squeeze the life out of him.
Tolma cast a Phantasmal Killer on the lieutenant, who got out of the
room. The
Beserkers reached the entrance of the room as ten Skeleton Lords
appeared.
Filbert created two Walls of Stone to keep the Skeleton Lords out,
while
everyone else turned on the obsidian hand to destroy it before it
crushed
Calcli. As we destroyed the obsidian hand, it exploded into a multitude
of
shards. Luckily, most of us had Stoneskins left and escaped unscathed.
Calcli
even survived the whole ordeal, although he was by now unconscious. The
Bane
Lich, decided to Word of Recall out of the room, as the one Skeleton
Lord in
the room dispatched two Beserkers and was quickly killed.
Sensing gems nearby, Kharlan found a secret door behind the throne, and
stepped
into the treasure room, surviving a Death spell that guarded the
doorway.
Unwilling to step inside the room, we let Kharlan fill out the Bag of
Holding,
and he took the opportunity to sneak in a Book of Eternal Damnation,
which
Elsbeth would love to have again. So now we're stuck in the throne
room, only
one exit out, down one Cleric and quite a few spells, with nine
Skeleton Lords
waiting outside, plus an almost fresh Lich, his lieutenant, and who
knows how
many undead. The fun's about to start.
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