This was one of the shorter matches, lasting only three
turns. It is also one
of the fights that dragged on the longest, because I just didn't have
the time
to get in a turn for about a month. It's a fight where shuttles were
used to
better effect than usual, one where the Klingon maneuverability became
evident,
and one that still shows the superiority of the plasma torpedo.
Basic Klingon tactic was to close, take both plasma torpedoes on two
different
shields. Then chase the Gorn and pepper him with the disruptors while
he tries
to recharge the plasma torpedoes. Gorn settled on my standard tactic:
drop the
shuttles and use them as a mobile phaser barrier, chase the other ship,
launch
a plasma (or two) then run to reload.
Turn 1: Klingon at speed 15 and Gorn at speed 17 close. Klingon fires
his
disruptors at long range but misses with all four. The Gorn launches
his
shuttles early, the Klingon has one suicide shuttle readied and
launches a
drone at the end of the turn.
Turn 2: Speeds remain the same. Klingon launches another drone, and the
two
drones occupy two of the Gorn phasers. Gorn fires his right side plasma
torp,
then turns and fires his left side torp. The Klingon has reinforced the
#2
shield with 11 points, so he can take one torpedo on each of the #1 and
#2
shields, although the Gorn phasers will do quite a bit of damage. Both
plasma
torps are on different hexes.
At range two the Klingon fires all disruptors and four phaser-2s. 29
points of
damage on the #6 shield is enough for one point to get through (after
the Gorn
uses batteries to reinforce the shield). The one hit is a torp, halving
the
Gorn's heavy weapons. Meanwhile the Klingon launches a ballistically
aimed
shuttle (not the suicide) which will hit the Gorn if he tries to line
up for
a centerline shot.
The Gorn laughs and sideslips for the centerline. This impulse one
plasma torp
hits the Klingon #2 shield, almost taking it down. The Gorn fires two
phaser-1s
to destroy the (possibly) suicide shuttle and another three phaser-1s
at range
1 at the Klingon, doing 15 internal (1 disruptor, 2 phaser-2s, 4
power). Two
impulses later the Klingon turns into the Gorn, entering the same hex.
The
second plasma torp hits the #1 shield, but it's down four points so it
only
does 26 damage. The Klingon can't launch his suicide because the Gorn
will be
moving out of the hex next impulse.
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The two ships pass each other (firing rear phasers).
Then they start circling,
the Gorn trying to stay away while the Klingon tries to outturn the
Gorn for
the next turn.
Turn 3: Gorn still at speed 17, Klingon speeds up to speed 21 and
doesn't arm
the disruptors. Now the Klingon uses his superior turn mode to slowly
outturn
the Gorn, so that by the end of the turn he's lining up for another
shot. But
the Gorn turns and runs for his shuttles. At impulse 25 the Klingon is
about
four hexes away facing the Gorn's #5 shield. The Gorn fires 6
phaser-1s, scoring
19 internals through the #1 shield.
The Klingon ship is in bad shape by the end of the turn. #1 and #2
shields are
gone, 30 power, 2 disruptors, and 4 phaser-2s left. No drones or
shuttles. The
Gorn is three hexes ahead, running away with the #5 shield facing
(although only
a hex to get the weakened #4 shield in arc). The Gorn shuttles are 2-4
hexes
away from the Klingon, and the Gorn has only the one internal hit.
Even if the Klingon reinforces his one good shield (the #6) and
maneuvers
carefully, he'll still take some 40-50 damage from the shuttles and
Gorn
phasers, enough to do some internals. The Klingon will be able to do
about 20
damage to the Gorn, which may get through the #4 or #5 shield and do
about 10
damage, if the Gorn doesn't reinforce. So the Klingon gives up and
warps out
before he's crippled.
Lessons learned: looks like the Klingon ship can't afford to take both
plasma
torps at full strength and the Gorn phasers. He should have run more
and tried
to take them after they were weakened, then chase the Gorn. Trouble is
that
I've tried that before and the Gorn still wins, although in a longer
game. With
tractor beams the Klingon could close in and tractor the Gorn. Then the
next
turn can be spent shooting instead of chasing. This way the Klingon has
two
turns to exchange fire before the Gorn reloads the plasma torps, but
the Klingon
ship is ill suited for this tactic.
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