The first duel of the second round is the Gorn "C.S.S.
Reptilicon" and the
Lyran "S.M.S. Prowess". I've already written about each of them in
previous
duel previews, so I'll just recap the high points of each ship. The
Gorn
Heavy Cruiser has good all-around shields, more warp power than most
other
ships, good all-around phaser-1 suite, and two plasma S torpedoes. Bad
points
are its awful turn mode, inability to shoot all phasers in any
direction, and
bad plasma arcs, which makes it harder to have both plasma torpedoes
hit the
same shield.
The Lyran Heavy Cruiser has the best #1 shield in the group (except for
the
Hydran which also has 33 shield). All phasers can fire down the front
hexrow,
2 Expanding Sphere Generators while still having 4 Disruptors, and good
Hull
configuration. On the negative side, it is a pretty average ship
otherwise.
Ok power, ok turn mode, ok flank and rear shields, ok internals. The
biggest
lack is only having 4 phaser-1s, although the 6 phaser-3s somewhat
makes up
for it in certain situations.
One feature I tend to discount is shuttles. The Gorn has 6, the Lyran
has 2,
but I don't use shuttles well. I don't generally want to deal with
them, so
they either stay inside or launch quickly as a group and become a
slow-moving
road block. In the Cadet Training Handbook you can only use shuttles as
admins
or as suicides, and suicide shuttles take power. In Star Fleet Battles,
you
need to use every tool at your disposal, but sometimes I am lax,
especially
when I'm playing myself.
So, what does the Gorn want to do? Well, what did the Romulan KR do? It
closed
and fired both plasmas, scoring with them, but then it was overrun by
the ESGs.
The Romulan doesn't take internals well, but the Gorn is one of the
more robust
ships in the game. The Gorn still wants to stay out of range 4, which
would cut
the Lyran firepower in half, but that will be hard to do. The shuttles
can make
a difference if both ships gut each other.
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The Lyran still wants to overrun. When the Klingon
fought the Gorn the Klingon
took too much damage in the initial pass without doing enough. The
Lyran can do
more damage and he still has the same goal: two torp hits to take out
the plasma
torpedoes (torp hit on the damage chart is an 11 (2d6 roll)). You can
only hit
one torp in a volley, but the ESG does it's damage during movement. So
if you
can hit the Gorn with both ESGs at max damage (which means they have a
range of
0 and you have to literally hit the Gorn), you'll do enough damage to
penetrate
a shield and do a few points of internal, hopefully taking out one
torp. Then
you can take out the other torp in the direct fire weapon phase of the
turn.
This fight will at least initially look somewhat like the Romulan KR vs
Lyran
duel. The Gorn can do more damage and take more damage than the
Romulan, if it's
flown carefully. The extra shuttles can make a difference if the Gorn
decides
to just fly in and trade alpha strikes. The Lyran, although initially
having
better damage potential (at range 0), also loses heavy weapons twice as
fast
as the Gorn (Disruptors on torp hits and ESGs on drone hits).
Predictions: I like the Gorn. In this fight he can afford to be
aggressive
against an opponent that has to close to do damage. This is a good
situation
for the Gorn, one where he can do a great deal of damage before the
Lyran gets
to range 0, perhaps taking out one ESG. If so, the exchange will be
even and
if the Gorn doesn't lose both plasma torps he'll win.
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