I guess I'll describe what happened in the GURPS
campaign last Saturday, so
that Dave can write it up [NOT COPY] into his little campaign journal,
if he
wants. If not this is another journal entry done. I was running the
last part
of Dave's adventure, wherein the characters are in 1930's Central
America,
looking for Lord Benjamin Pimsley, wanted by the British government for
various
crimes.
Let's start by describing the characters. First up is Jason "Jay"
Mendoza, some
sort of motorcycle racer; Rick Jones is a marine biologist or somesuch
thing;
Jake Talloway is a sleazy lawyer; Amber is a high school cheerleader;
the Black
Scorpion is a failed wrestler; Ginger is an exotic dancer; Cpl "Doc"
LaCroix is
a Marine medic; John Novak was a grad student.
They were all, for one reason or another, at the mall, spending another
day of
their somewhat boring and monotonous life at the one beacon of glory
that 20th
Century Man has established. One by one the little lambs were gathered
together
to participate in a "focus group", clueless as to the real secret
behind the
sinister facade of Other Worlds Travel (a division of Microsquelch).
After determining that these candidates were suitable for their
purposes, OWT
sent them off into the future, to battle an underwater horror so vast
that it
was only by the GM's whim that any of them made it out alive. And so
our brave
group is doomed, forever to travel from time to time, righting what
went wrong,
bringing justice to the downtrodden, always hoping that the next jump
will be
the jump home.
Back to the 1930's. The group chased the banditos, led by Lord Pimsley,
into
the jungles and to their camp. A surprise attack netted Lord Pimsley
himself,
or so our intrepid heroes thought. They had also rescued Maria, a local
village
girl who had been taken by the bandits. OWT had warned the group that
two enemy
agents were operating in this timepoint, and they naturally suspected
Maria
since she was one of only a handful of NPCs the group had met.
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Jake wrote up a contract for "Lord Pimsley" wherein he
promised never to
assassinate Adolph Hitler. And why would he? Old Adolf was the best
thing to
happen for the Fascist Party in England and Germany. With that done,
and their
suspicions growing by leaps and bounds, they decided to take Maria and
Father
Cuervo back to the town to double check their ids.
But first they had to stop at Maria's village for petrol. Once there
they were
greeted by an empty town, all the buildings with open doors except for
the
mission. Rick, Amber, and Scorpion went to check out the mission while
Jay
covered them. As the trio crossed the halfway point, the real Lord
Pimsley
stepped out of the mission, while six time agents appeared at the
mission
windows and to either side of the street on the roofs.
In a short speech, Lord Pimsley mentioned that the group was meddling
in
something that they could not hope to understand. And that's when Jay
fired
the Light Machine Gun, grievously wounding Pimsley. The fight was on
and Rick,
Amber and the Scorpion were caught in the middle. John was quickly
mortally
wounded while Ginger and Jake poured in what cover fire they could.
In the end the battle was won not so much by skill as by luck. Everyone
but
Jake was shot at least once, although only the grad student bought the
farm
for the PC's side. Several enemy agents were killed, the rest were
unconscious.
Enemy technicians came and took away the agents, leaving Lord Pimsley
behind
to his fate.
After collecting the reward for Pimsley, the characters were
transported to
their next adventure.
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