I don't really have strong image/anecdotes for rest of
my group. So this is
more conjectural of what I think I will remember about each person.
Let's
start with Eric Rowe. I think I will always remember Eric as "The GM",
since
he has run more than half of the 1 GM games (troupe-style games don't
count).
His GMing style is best when the campaign goes on for a long time. He
doesn't
have much of a plan at first, but once there is lots of history he
starts to
pull all the threads together into a cohesive whole.
Shannon I'll probably remember as "The One Who Plays Annoying
Characters".
Not that I don't like him, on the contrary, Shannon is a fine person.
But his
characters are invariably rather annoying. All are manipulative in some
way,
usually in a "I'm going to get into trouble and you guys have to save
me"
method of leadership that's quite frustrating.
I might also remember Shannon as being a great GM when he's interested
in the
setting. Probably the best GM in political or character-driven
campaigns, not
so much in straight hack-and-slash or our normal campaigns where we do
whatever
we want. Note that although Dave Sweet also plays annoying characters,
Dave is
not trying to be annoying. Shannon intentionally plays the friend who
gets you
into trouble.
Woo and Chris I'll remember more on hearsay than on first-hand
impressions. For
who it's the little girls in Dwinelle Hall. As I remember being told,
when the
group played in Dwinelle one day, there was this group of girls (like
grade
schoolers) that kept peeking into the room or through the door window,
giggling
and running off. It took everyone a while to realize that all the
hubbub was
directed at Woo, who was quite embarrassed. Eventually they left some
sort of
present for him. To this day we occassionally tease him about how he's
a ladies'
man.
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Chris I believe I'll remember for an Ars Magica series
of adventures he ran.
This was before I joined the Ars Magica campaign so once again I'm
going off on
what I remember being told. Apparently he had a Vampire nemesis who was
some
sort of key player in his plots. Problem is that the Vampire would
occassionally
do battle with the covenant and lose, not only lose but die. The
wizards would
do massive damage to the Vampire and it'd go down, but it never really
died.
It was blatant enough to tell that Chris just did not want the Vampire
to die.
So occassionally (usually not when he's around to here) people point to
Chris'
"Vampire that wouldn't die" as an example of bad GMing.
For Donald I have no idea what I'll remember. He's just so passive.
Maybe it's
the pies he made, or that he always seems to play Unicorn Girls. Eric
Fulton
probably his smoking, John Tomasetti reading the next part of the
adventure as
he's running it, Doug Lambert his donkey laugh or the way he opened a
can of
soda by tapping the top and saying "Boyle's Law" or the way he knew
every rule,
Matt Seidel as the guy who made animal noises and other special
effects, Don
Perkovich for Angus the Younger, who replaced his other character Angus
when
Angus died (another anecdote that I've only heard and not experienced).
Billy
I'll remember for getting mad (really mad) whenever religion, politics,
or when
his worldview of the campaign was contradicted.
The rest of the people were never part of the regular group, but I met
them
when we gamed on-campus. Mike Lee for getting mad at us and killing
some
characters when he ran a session and also for getting Dave Sweet mad
(which
is hard to do). Brian Gilmore for being the loudest person in any room.
Henry
Cobb for showing up and trying to get people to play Star Fleet Battles
(I
played a game or two with him, not the most polite person in the
world).
Isaac for trying to fit in to our group but we were plainly not for
him.
There are probably more people, but that's all I remember for now.
Maybe in
another few months I'll reminisce again about the good old days.
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