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I don't really have strong image/anecdotes for rest of my group. So this is more conjectural of what I think I will remember about each person. Let's start with Eric Rowe. I think I will always remember Eric as "The GM", since he has run more than half of the 1 GM games (troupe-style games don't count). His GMing style is best when the campaign goes on for a long time. He doesn't have much of a plan at first, but once there is lots of history he starts to pull all the threads together into a cohesive whole.

Shannon I'll probably remember as "The One Who Plays Annoying Characters". Not that I don't like him, on the contrary, Shannon is a fine person. But his characters are invariably rather annoying. All are manipulative in some way, usually in a "I'm going to get into trouble and you guys have to save me" method of leadership that's quite frustrating.

I might also remember Shannon as being a great GM when he's interested in the setting. Probably the best GM in political or character-driven campaigns, not so much in straight hack-and-slash or our normal campaigns where we do whatever we want. Note that although Dave Sweet also plays annoying characters, Dave is not trying to be annoying. Shannon intentionally plays the friend who gets you into trouble.

Woo and Chris I'll remember more on hearsay than on first-hand impressions. For who it's the little girls in Dwinelle Hall. As I remember being told, when the group played in Dwinelle one day, there was this group of girls (like grade schoolers) that kept peeking into the room or through the door window, giggling and running off. It took everyone a while to realize that all the hubbub was directed at Woo, who was quite embarrassed. Eventually they left some sort of present for him. To this day we occassionally tease him about how he's a ladies' man.

Chris I believe I'll remember for an Ars Magica series of adventures he ran. This was before I joined the Ars Magica campaign so once again I'm going off on what I remember being told. Apparently he had a Vampire nemesis who was some sort of key player in his plots. Problem is that the Vampire would occassionally do battle with the covenant and lose, not only lose but die. The wizards would do massive damage to the Vampire and it'd go down, but it never really died. It was blatant enough to tell that Chris just did not want the Vampire to die. So occassionally (usually not when he's around to here) people point to Chris' "Vampire that wouldn't die" as an example of bad GMing.

For Donald I have no idea what I'll remember. He's just so passive. Maybe it's the pies he made, or that he always seems to play Unicorn Girls. Eric Fulton probably his smoking, John Tomasetti reading the next part of the adventure as he's running it, Doug Lambert his donkey laugh or the way he opened a can of soda by tapping the top and saying "Boyle's Law" or the way he knew every rule, Matt Seidel as the guy who made animal noises and other special effects, Don Perkovich for Angus the Younger, who replaced his other character Angus when Angus died (another anecdote that I've only heard and not experienced). Billy I'll remember for getting mad (really mad) whenever religion, politics, or when his worldview of the campaign was contradicted.

The rest of the people were never part of the regular group, but I met them when we gamed on-campus. Mike Lee for getting mad at us and killing some characters when he ran a session and also for getting Dave Sweet mad (which is hard to do). Brian Gilmore for being the loudest person in any room. Henry Cobb for showing up and trying to get people to play Star Fleet Battles (I played a game or two with him, not the most polite person in the world). Isaac for trying to fit in to our group but we were plainly not for him.

There are probably more people, but that's all I remember for now. Maybe in another few months I'll reminisce again about the good old days.

Copyright (c) 2000 Kevin C. Wong
Page Created: August 18, 2004
Page Last Updated: August 18, 2004