Now that Decipher Games has the Star Trek RPG license,
what does that mean for
my campaign? Well, to begin with, LUG may print a couple more
supplements
before their license expires in Jan 1, 2001. The Klingon supplement is
done,
I'm not too sure what else is close to done. This is if Wizards of the
Coast
decides to have LUG publish the books, or they may cut their losses and
not
publish anything else.
In any case, that pretty much ends support for my campaign. Anything
Decipher
puts out will probably not be until at least mid-2001 and the system
will most
likely be different. The universe will definitely be different since
Paramount
doesn't allow the RPG licensees from using previous materials. So
Decipher
can't use what LUG did, even if they worked something out with WotC.
Taking stock of the remaining adventures, I have some 15 LUG episodes
left,
scattered over various products. There are another 11 episodes on the
TrekRPG.net site, most of which are well done. I have 26 episodes left
to go,
so I'm seemingly covered. But not all the episodes are suitable for my
campaign, although I can probably adapt and change a few of the fringe
episodes. Let's say 20 episodes covered by Icon system adventures.
That leaves me with 6 episodes to fill in. Two sources for Star Trek
episodes
are the adventures I have for FASA's Star Trek RPG and Task Force
Games' Prime
Directive RPG. Prime Directive focuses on Prime Teams, which are sort
of like
trouble-shooters; SEAL teams but able to handle diplomatic and
investigative
adventures. There are few adventures for the system, but one of them is
a full
module which I might be able to adapt. The system is totally different
than
Icon which will make the conversion a bit harder.
|
I have a lot of FASA Star Trek modules. Lots of full
32-page adventures, not
the 10-15 page adventures common to LUGTrek. The system is percentile
based
and based on the television show, so it will be easier to convert. Big
problem
is that most of the adventures -- check that, all of the adventures --
are set
before The Next Generation. Lots of adventures against Klingons, which
are
less appropriate to this timeline. More action oriented than LUGTrek
adventures.
But it is another source for hopefully five episodes.
Then there are episodes that I could create myself. Not something that
I wanted
to do when I started this campaign, but possible. The LUG supplements
tend to
have several adventure hooks, events that are happening but haven't
been
resolved, as well as explicit episode ideas. Without the rest of the
big Romulan
conspiracy modules, there isn't much of a direction for my campaign. So
I could
do a few episodes that ties things in.
One of the problems that I have when choosing episodes to run is that I
want
to use an episode that is tailored to the characters. Take this week's
episode.
We have two characters who will be there, Krystal and Beltana, and two
characters who may be there, Venor and Jon. If I only have the first
two, then
there will be no combat. Krystal is too friendly and Beltana has a code
against
most violence. With Venor and Jon, the episodes open up. Krystal and
Beltana
don't have any engineering and few scientific or combat skills. Venor
and Jon
could also help there.
But, assuming Krystal and Beltana only, I have the perfect episode for
them.
Lots of talking, no combat, investigative work that requires medical
skill.
Now to add a bit of action in case the other two show up. I think it's
time to
introduce another NPC, Captain Eliot Fanon of the USS Himori. He's one
of the
NPCs in A Fragile Peace and, along with Starfleet Intelligence
operatives
Commander Doleo and Lieutenant Rhiems, is an optional recurring NPC
that can
be added to the campaign. Nothing planned for him yet, but I need to
set the
stage.
|