Every once in a while people talk about Chaosium and
RuneQuest and it's kind of
annoying to see all the facts that they get wrong. Not that I know the
truth,
but at least I have a better idea from Eric and he can't be too wrong
since
he's been involved with Chaosium for the last few years. So here's a
few things
as recollected by me from a second-hand source, so there are errors.
But I think
it's more right than what most people think.
Greg Stafford created Glorantha, which is a world. I think it was more
of a fun
thing for him to do, much like JRR Tolkein created Middle Earth as a
hobby. It
wasn't intended to be anything for public consumption. When Chaosium
was formed
and RuneQuest was developed, other people put in a lot of work. Greg is
not the
kind of person who could have put RuneQuest together by himself. But
since I
don't remember the other guys' names I won't mention any.
RuneQuest did all right. It was just a vehicle for Glorantha and not
really
meant to be a D&D killer or anything like that. Chaosium expanded
and did
other games, but I won't go into that. RuneQuest went into a second
edition and
the company was doing well. So it's kind of surprising that RuneQuest
ended up
in Avalon Hill's hands.
It wasn't really Chaosium's fault. Certainly not bad management,
although the
company has never been run as a tight ship. What happened was one
devious
accountant and a bit of embezzlement that almost put the company under.
To save
the company RuneQuest was sold to Avalon Hill. Chaosium would still
develop the
Glorantha supplements but Avalon Hill owned it and probably got most of
the
profits. There was a clause in the contract wherein if no new RuneQuest
materials was published for a year then ownership would pass back to
Chaosium.
Avalon Hill did a fairly good job promoting 3rd edition RuneQuest.
Certainly
that's the version that I'm most familiar with and there was a lot of
material
for it. But Avalon Hill wanted to do more than Glorantha. Several
RuneQuest
supplements are generic fantasy and have nothing to do with Glorantha.
Needless
to say Chaosium didn't like this state of affairs for their pride and
joy. But
there was little they could do about it.
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And then one day Avalon Hill woke up and found itself in
deep financial trouble.
No, that's not right. Avalon Hill has pretty much always been
profitable. Not
stellar but not a money pit. Avalon Hill's parent company on the other
hand,
was having financial troubles with some higher profile projects.
Monarch decided
to concentrate on some magazine and shopped their other assets,
including A-H,
around. Eventually Hasbro bought Avalon Hill from Monarch.
But, during this uncertain time. Very few things were published by
Avalon Hill.
One of these things was RuneQuest. I'm not too sure how it got worked
out, but
in the end Avalon Hill kept RuneQuest and the system while Glorantha
returned
to Chaosium. Avalon HIll can do whatever they want with RuneQuest, make
it into
a space game or whatever. They can't use any Glorantha materials
anymore.
The hardcore Glorantha fans like that. There aren't too many, but
enough to
form a good sales base. People were hired, Chaosium was split up into
little
companies, each having one or two games of the old Chaosium (mostly to
keep
bad sales in one line from sinking Chaosium -- really all the companies
still
work in the same building). Issaries was created to handle Glorantha
and the
next Glorantha RPG, Hero Wars, has been released.
Hero Wars is not RuneQuest. It's not the old Glorantha. The setting is
different
than the old RuneQuest Glorantha, more epic. Greg is still in charge of
the
background and history and world. Other people are in charge of
actually taking
that material and creating coherent supplements with it. And Greg is
flexible,
you can convince him that the world should work this way, not the way
he
thought. And that's the current state of Glorantha.
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