Fortune Magazine just had an article about Larry Ellison
and Oracle that I
found quite an interesting read. I've been here for three years and I
really
don't know that much about the company, and this article helped a bit.
There
were a couple of things that were a bit different than what I've
experienced,
but I only have an ants-eye-view so what I perceive is not usually
what's
really happening...
So last Saturday's games went well. In GURPS Pick had us show up at
some
Carribean casino in a classic James Bond setup. He gave us 8 xp to buy
appropriate skills, so Eric, Woo, and I brainstormed for a half hour
looking
for suitable MI6 skills. I did my usual thing and just didn't write
down any
new skills, buying them when I needed them.
Then we entered the casino, where the bad guy (some Latin type)
congratulated
us on getting in. We were introduced to his two lieutenants, Ping and
Pong
(a brother/sister duo). At this point we have no idea why we're here or
what
our mission is. Eric and Woo gamble at the poker table while I hook up
with
one of the local ladies. So we go up to her room and it's getting hot
and heavy and then I notice that the big mirror is a one-way and that
someone's on the
other side.
Wouldn't you know it, I reach for my gun, two thugs come busting in
through
the window, I empty my clip into them, the girl breaks the heel of her
show and
gas pours out, I run out of the room holding my clothes. After getting
dressed
I go downstairs and meet Eric and Woo who wonder where I got off to. We
return
to the room, find the three unconscious people, then step through the
broken
mirror into a hallway that runs behind the hotel rooms.
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Travelling down the hallway we encounter a couple of
thugs and shoot it out.
Unfortunately, one of them gets a shot off which makes a lot of noise
(we have
silenced Walther PPKs). Wander a bit more and reach a different part of
the
complex. One of the rooms has the one-way mirror open and inside the
room are
two well-endowed scientists, twins by the looks of them, both
unconscious. As
we try to figure out what we'll do, the door bursts open and a bunch of
thugs
storm inside. To be continued.
Meanwhile the Star Trek adventure ran ok. I was planning on one
adventure but
then Shannon and Chris flaked so I read another, much smaller
adventure. Then
I find out Saturday that Shannon will be able to make it to my game,
but by
then it's too late for me to prepare. So I run the smaller adventure,
where the
away team has to search an old abandoned space station left by some
almost
forgotten civilization. A previous Starfleet team was there doing a
survey
but they don't answer when the ship arrives to pick them up.
As originally designed the adventure is rather basic. A Thought Maker
machine
tries to make the characters kill themselves. There is also a
holographic
guardian that poses as one of the surviving survey team members
(Shimona). I
decided to make it a bit more Halloween-like by having the Borg around
and
keeping things as mysterious as possible. Pickering was in charge and
he
conveniently brought two redshirts, one of whom died almost immediately
when
Shimona shot him (he was pretending to be hysterical with fear). Then
he left
the other security guard to watch Shimona while the rest headed off.
The guard
frantically called Pick and said something about a Borg, phaser shots,
then by
the time they got back there was no trace of the guard, just his
depleted
phaser.
Anyway, eventually they figured out the mind control thing since Donald
and
Pick weren't affected (so for a while it was only the rest seeing
things that
went away before other people could confirm). Then they found the
guardian
machine and talked it into letting them go.
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