Saturday after we saw Dungeons & Dragons we ate at
Giovanni's. Then we
went to Shannon's place to play a couple of board games while we waited
for
Donald to show up. Both are German games, the first called Samurai and
being
about controlling medieval Japan. Like all good German games, it's not
about
attacking and taking things, which are things I like in a game so most
German
games are not as fun to me as to other people.
In any case, you have four players, a hex map of the Japanese islands
with
each town having one (sometimes two or three) artifacts: either people,
food,
or a temple. Each player has a set of tokens to use as combat factors
(identical sets, you draw five randomly and after your turn refill to
five,
so you all have the exact same strength). Each token has a combat
factor for
people, food, or temples or a mercenary, boat, or cavalry. Basically
each turn
you place a token down on the board.
Once tokens sorround a city by land the item(s) in the town are taken
based
on the combat strengths of the adjacent tokens. So if I have a four
people
token and a two mercenary token that's six points for taking a people
artifact, but only two points for taking other artifacts (merc, boat,
and
cavalry have smaller values but can be used everywhere). Boats and
cavalry
can be placed down in addition to another token, good for surprise
attacks.
There are also two special tokens, a reuse token and a switch artifacts
token.
The object is to have the most artifacts. Ideally you want the most of
two
types of artifacts, but if no one has that then there is a semi-complex
tie-breaking system (it takes up a whole page in the rules). Basically
the
players that control an artifact type go to the second round, and then
it's
based on how many other artifacts you took (besides the controlling
artifact
that you got you to the second round). In any case, Chris won by
controlling
one artifact while I tied with Eric on another artifact and Eric tied
with
Chris on the third, so only Chris made it to the second round and won
by
default. It was a fun game.
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The second game, also fun, is Durch die WŸste (both
games were designed by
Reiner Knizia). In this one you have a desert with oases and water
holes.
Four players again, each controlling five caravan types (denoted by
differently colored camel pieces, there are a couple hundred camels).
First
you set down the starting camels, then each turn you can place two
camels.
A caravan has to remain continuous with the same colored camels, you
can't
have two camels on the same hexagonal space, and two different caravans
of
the same color can't go next to each other.
The object is to connect caravans to an oasis (5 points each
caravan/oasis
combination), have caravans run over watering holes (1-3 points each),
have
caravans block out a section of desert (you can use the board edge or a
mountain in the middle of the board to help block other caravans and
the
caravan has to be of one color, this scores 1 point per open space
blocked
off), or have the longest caravan of a particular color (10 points). A
relatively fun game as Woo and Chris battled each other while Eric and
I
were able to block off large sections of land. The game ends once any
color
camel runs out and this time Eric won while I came in a close second.
Both were fun board games, although not extremely satisfying. They each
run
about an hour so they are good family games. My tastes run to longer
games
where you can build an empire and fight off other players. Still, I
realize
that's not the kind of group that I belong to. Other than Chris and
Eric I
don't think anyone else would play a six-month long game of Federation
and
Empire, as an example. Oh well, you take what you can get.
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