This time I want to write about why I chose to study
engineering. There aren't
any real influences in that decision, but I suppose we can go back a
bit more.
My first video game console was this simple system from Sears which had
four
games, all based on Pong. There was the basic Pong; Hockey, which was
Pong
with smaller goals; Racketball, which had both players on one side
bouncing
the ball off of a common wall; and a solitaire Racketball. Black and
white,
using a television as the display (with the aid of a converter box),
only two
paddle controllers and some switches, including an expert mode which
made your
paddle smaller. I remember playing the games with my mom a lot, and I
was
about 10 or so.
My next video game system was either going to be an Atari 2600 or a
Bally
Astrocade. The Bally was a cool system with a numeric keypad (which
could also
do alphabetic input, though clumsily) and a combination paddle/joystick
controller. It used cassettridges, very much like music cassette tapes,
which
stored a program (mostly games) that was loaded into the machine's
memory. For
a game system, the cool feature was that it had a Basic interpreter so
you
could program stuff on it, which is why my parents pushed me to choose
it.
Alas, I was more into games, so I chose the popular 2600, which even
then had
a large number of cartridge games available. An advantage of cartridges
is
that they load instantly, great when you just want to reset the system
and
start over immediately. One of my friends had a Vic 20 and it took
forever to
load games into it. The only big problem were the Atari joysticks,
which
tended not to last long, hence there was a good third-party market for
sturdier joysticks.
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In the summer after 7th grade (age 13 or 14), my parents
enrolled me in two
classes at the local California State University, Sacramento: Latin and
Pascal. The classes were designed for smart kids, so they probably
weren't as
hard as regular college classes. Actually, maybe it was Latin one
summer,
Pascal the next. In any case, in the Pascal class we used a mainframe
computer
to write programs, then we ran them in batch mode and had to walk to
another
building to get the resulting printout.
Two things were to influnce me. One was the internal bulletin board
system on
the mainframe. Very much like Usenet, the BBS had a lot less people
using it
but it was popular and I spent a lot of time writing posts. It showed
me that
computers could be used to communicate with people, a strange concept
at that
time to me. The other influence was the computer lab next door, which
was
chock full of Atari 400 and 800 computers. Not only were computer games
a lot
more fun and involved than the 2600 games, you could actually program
on those
things and write your own games.
So I convinced my parents to buy me a microcomputer. At the time the
popular
ones were the Atari 400 and 800 systems, the Apple II, and the
Commodore 64.
I'm not sure why I chose the Commodore 64. Maybe because my friend had
a Vic
20 which was a much more limited version of the 64, or maybe because it
had a
lot of games for it and could play cartridge games. In any case, my
parents
bought me the computer (which cost like $500 back in the mid-80's and
was
quite expensive compared to a video game console) and afterwards a disk
drive
for it.
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