That campaign ended with us participating in some great
battle. Donald had
another Gabter, but this one worshipped the Paladin god so he was
goody-goody.
I tried to live up to Axalt's teaching by doing things like starting
fights
or joining the other side if they were losing really badly, trying to
keep
the warfare going longer. One time I tried to fight Donald but he put
me down
in a couple of rounds -- he had a better fighter and better magic
weapons. I
think he had some ninja skills too and the "kill if you crit" ability.
But Donald's great nemesis was one of Shannon's characters. Forget his
name
but he was a Jambrakazel (that can't be the right name, but it's the
god of
adventurers and other dungeon crawlers) worshipper. He would just do
things
that would try any Lawful Good character and it wasn't until the end of
the
campaign that we found out he actually worshipped the trickster god. I
think
one time he killed one of our prisoners and Donald almost went at him.
Another time Shannon played a joke on Matt's character. Matt joined in
the
last year of the campaign so he was quite new. I think he was a human
or some
other persecuted race. But he found this magic intelligent spear which
told
him it was a powerful weapon of his god. Matt was overjoyed and he did
a lot
of things that the spear told him to do (they were trying to somehow
revive
or reestablish Matt's god) and he got into a few scrapes. Once again,
it
wasn't until the end of the campaign that we found out that the spear
wasn't
from Matt's god, but had the spirit of one of the tricker worshippers.
Shannon
knew and had subtly helped keep up the charade.
Then there's the famous Gnerts, a toxic brew that does something random
to the
drinker. Eric had a big table of Gnerts effects, one possibility being
death.
But it could also raise your stats or give you special powers or curse
you.
Just the kind of roll-the-dice-and-take-your-chances sort of thing that
appealed to most of us.
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There were Boaliths, which I always pictured as
super-intelligent Purple
Worms, though more blackish in color. We only met a few, each being a
powerful
behind-the-scenes manipulator. Doug's character I don't remember. I do
remember that Doug knew every rule down cold, even page numbers. His
character
once tried to save someone who fell off of a boat and was sinking fast
(rocky
humanoids, remember; most everyone would sink, though not drown, in
water).
He just stuck out his spear and speared the guy through the head. That
got
Doug's character into trouble since he was a worshipper of the healing
goddess
which no on messed with because they healed *everyone*. ("Only the
vilest of
chaos would attack <a worshipper of the healing goddess>").
Diseases and sickness were transmitted by spirits, so lots of POW vs
POW rolls
when being attacked by them. Spirits of Retribution would be sent by
your god
to punish worshippers that made major transgressions against the
principles of
the god. So I could have gotten one sicked on me if I had say, stopped
a war
from starting.
Actually I think Dave Sweet had the human. Didn't last long because
nobody
really liked them, and they were easy to kill because their god was
dead. It
was a cruel world at times. Pickering had a mage, Woo had a lizard guy,
Billy
wasn't playing then because of some big argument that made him leave
the last
campaign in a huff. I heard that even Kimberly played a Gabter in the
first
Erzo campaign.
We haven't played Erzo in a few years (four, five years?) and there are
good
memories from the second campaign (the third campaign was merely good,
not
great). It's just about the campaign that brought everyone together
(other
than Chris, who I don't think ever played, and Fulton since he joined
after
the third campaign), so it has this revered place in our lives. And
it's
Eric's baby so he puts a lot of energy into it, another reason why it's
a
great experience. I'm looking forward to it; it's like coming home
after a
long absence.
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