Topic on UseNet (rec.games.frp.misc): Why play licensed
worlds when they're
just going to screw you? Mostly this seems to be a bit of a backlash
against
Last Unicorn Games and West End Games for losing the Star Trek and Star
Wars
licenses, respectively. There's one side that blames the RPG companies
for
losing the license, there's the other side that says "it's not like the
RPG
companies chose to lose their licenses." That part of the argument is
just
stupid people versus people with common sense -- you just can't win
either
way.
The other part of the thread is a certain sort of bitterness of some
people
who have invested all this time and energy into a campaign based on a
licensed
world and now there is no material for them to buy. A new RPG company
gets the
license and puts out their version of the world which is not quite
compatible
with the old version. Those people struggle on alone trying to keep
their game
going year after year.
There are several replies to that situation. One is, there's usually
quite a
bit of material out, buy up the rest and you'll enough to last a
campaign or
two (except for those pathetic people who play the same campaign for
decades).
If you don't have it all, then why would you expect a company to have
kept
making games that didn't sell? It's not that hard to adapt new material
to an
old campaign (or vice versa). How many people take the given published
books
and use them as-is? Not that I know that many gamers, but nobody I've
met runs
a by-the-book campaign.
In the end you buy the books, run a campaign or two, and then you've
gotten a
lot of use out of your investment. If you never go back to that game
you'll
have all the memories from the time you did play. It's just hard for me
to
imagine people playing the same campaign over a decade without playing
something else occassionally. Nobody likes being abandoned but you have
to
move on.
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Speaking of being abandoned, season 5 of my Star Trek
campaign starts this
Saturday (as I write this in early March). With only two seasons left
(and
probably not having two seasons left of good episodes to use), I'm
going to
concentrate the last of the Romulan episodes into season 6. Season 5
will be
a bunch of random miscellaneous episodes as we take a break from any
sort of
season-long plot line. Season 6 I want to give Donald a chance to
recover the
Iconan device which he lost to the Romulans.
Also I'm thinking of ending the series with a big fleet battle using
Red
Alert! I bought a factory set on eBay so now I have lots of flats and
setups
and so forth, enough to probably run a 8 or 12 ship battle. We'll need
lots
of space though (and no cats), so I'll have to think about it a bit.
After
that I can finally take a couple of years off to work on the Star Trek
stories
and other projects.
After playing the first couple weeks of Eric's new Erzo campaign, I
realize
that my campaign sucks compared to Erzo. There's just so much more that
I have
to work on to make a really engaging experience. Yes, it's only a
couple of
weeks so there's the newness of it all, but everybody loves it and
frankly, I
feel bad trying to follow it with my poor offering. I really should
have
finished the Star Trek campaign before Erzo started.
One thing about playing Erzo, it brings to mind that we're so good
about being
ourselves. And when we play ourselves, it's obvious to see that we're
all more
or less neutral evil, as a group. The individual comes first, then the
group
(though it's close behind) and the only reason we do "good deeds" is
because
we're afraid of the consequences. People who are evil all the time
rarely get
anywhere. Being successful means picking your spots when you're evil,
and
we're so good at that it's scary.
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