Back to Mac OS X. So the Ricochet does work, it's just
very unstable. OmniWeb
seems to work fine with it, I think before I was too impatient because
it is
quite slow. It's kind of cool to change the TCP/IP settings and have
the
changes take effect almost instantly. Come to think of it, I don't
think the
Network preferences allow you to set up multiple IP interfaces running
at
once. I think you can set up a priority list and the first one it
connects to
successfully is the one it uses. But I have to play with it some more
to make
sure.
I downloaded PandoCalendar. It's a Carbon application but it does seem
to use
more Mac OS X native things like redraw on the fly as you resize the
window,
although maybe it's doing it itself. Anyway it's not a bad calendar
app. It
only shows you a calendar and then you can click on each day to see the
notes
for the day (which pops up in a new window each time), which would make
browser rather inconvenient. You can attach a color label to a day,
which
helps a little to glance at what the month is like. But if you use the
calendar more as a work log, like I do, the label doesn't really help.
The
search function is simple and once again a bit cumbersome. You can
search and
it finds all days where your phrase occurs, but then you have to click
each
day to see the contents of the notes. PandoCalendar does have a
recurring
notes feature, which I will use. But I'll keep looking for something
better,
an application that has a listing user interface rather than a
calendar.
I got Fire to connect to my ICQ account and I added my buddy list. Not
too
sure what I'm doing wrong because the buddy list doesn't update. I
remember
in ICQ most of my buddies had to approve me adding them to my buddy
list, even
when I changed my ICQ client. Another thing to figure out.
The first game I downloaded is MacBlox, a Tetris clone. It has a lot of
features such as 2-player simultaneous mode, wide or high playing
fields,
start with a messy playing field, and customizable controls. Colorful
graphics
sans sound, two sets of pieces (traditional Tetris and another that's
more
unusual), and multiple high-score records round out the package. What I
didn't
like about it is that's a bit slow. Even in level 9 it's not so fast
that you
can't keep up if you're good, something that you can't say about normal
Tetris
where level 9 is virtually impossible to do for long. This also means
that
level 0 is really slow.
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The lack of playing speed may be due to Mac OS X which
is preemptive multi-
tasking, which brings up another point. Preemptive multi-tasking does
not mean that your applications run faster, which some people assume.
PMP
means easier coding for most developers, compared to shared MP. But it
also
means that a process can't grab all of the CPU so that it can go as
fast as
possible. It can get close if there are no other active processes, but
it
can't be as greedy (and therefore responsive) as in previous Mac OSes.
It'll
be interesting to see how high-end games deal with this. I haven't
heard that
being a problem for Linux ports of some games, but then again I haven't
seen
any figures comparing frame speeds.
My last criticism of MacBlox is its scoring system. Traditional Tetris
you get
more points for getting blocks down quicker, for playing at higher
levels, and
for clearing multiple lines at once. MacBlox only features the third,
so it's
less of an incentive to start at a higher level and play fast.
A graphically gorgeous game is iColumns. Columns is a game where
vertical
three-part multi-colored blocks come down. The object is to make a
three-part
line of one color, which dissolves those parts and shifts the other
parts
downwards. It's Tetris-like but it's own distinct game. iColumns looks
really
nice and it has few features, not necessarily a bad thing. Too many
people
seem to think that more features is better less features. I tend to
think that
more features leads to information overload. What I want is a smaller
number
of well-implemented features. I'm not saying that iColumns does it
right, but
it sure is a nice-looking game. The only problem I have with it is that
it
starts out at an easy pace and never seems to get any faster. I would
lose
eventually as the marbles pile up slowly, but it would be a long game.
The last game I'll look at today is Ultimate Mac Othello. Graohics are
ok, it
supports one or two players with multiple computer levels. Even at
level one
the computer strives for the basic "grab the corners and edges"
strategy.
Nothing much else to say about the game. I hate losing to the computer,
especially in no-luck games. I'd rather take my chances with the random
number
generator.
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