uDevGame 2001 is a Macintosh game programming contest.
All the entries have
been submitted and voting is underway. You can vote for the four games
you
thought were the best. There are 24 entries, about half of which are
Mac OS
Classic only. I downloaded the Mac OS X games and tested them. Quite a
few
that use GL for 3d graphics locked up my machine -- maybe there's a
problem
with my system. Of the rest there were some that were pointless or that
weren't anywhere close to completed. In the end there were four games
that
I thought were at least good enough to keep. But first a review of the
bad
games I tried.
GL Fighters -- some kind of 3d Mortal Kombat game which locked up my
machine
(screen went to black and stayed that way, couldn't force quit). Can
You
Find It? -- find the five mistakes in two identical pictures. Didn't
work
on my machine. Skimmer -- GL-based hovercycle game. You navigate hills
and
try to touch all the markers. Too hard, I couldn't get the hang of
climbing
the cliffs and kept ending up at the bottom of the valley off in the
corner.
Nice graphics though. Chapter One -- some sort of Space Invaders game.
Also
OpenGL based and locked up my machine. GL Thrill -- a first person
shooter.
Nice graphics again but I could only move forward and sidestep left and
right, which is not conducive to getting around in a maze.
Astro -- the smallest Commodore 64 program I had took up 3-lines of
BASIC
code. In it you had falling rocks and your cursor at the bottom of the
screen
trying to dodge the hailstorm. Astro is much like this, except way too
easy,
though with nicer graphics. Although a complete game, I also didn't
decide
to keep it. Ultra Blast 6 -- you stare out the cockpit of your ship and
shoot
pulses and missiles at another ship, also staring at you. Maneuvering
solely
consists of sliding up, down, left and right while remaining facing the
same
direction. Despite how interesting it sound, I didn't get the hang of
the
gameplay and it looked kind of pointless. But it is only 66 kb, which
is
quite impressive. Trash -- reminiscent of Crystal Quest, this game also
crashed or didn't run on my machine.
The four best games, in my opinion. Smash Boom Bash -- you have a 2.5-d
view
of the game. You control a green tank and must save little green
running
people from the red spiders. You can run over the spiders or lob
bouncing
grenades at them, but the grenades damage the surface. There are also
holes
in the surface and you can fall of into the holes and off the edge of
the
map. This is a relatively easy game since it doesn't matter if people
die,
other than you don't get points for them, and the only way to lose is
to fall
of the map. But it's nice game play and is somewhat original. It has
potential.
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Number 3: Zed Nought -- a Defender-based game, including
the confusing
controls (well, confusing if you're using a keyboard, ever try to play
Defender on MacMAME?). Big and bright graphics, a bit slow on my
machine.
Almost looks like it was done on HyperCard, the graphics are so big and
obvious (and don't bring up Myst, it ran on HyperCard, but it was a
version
with lots of extensions). Very easy to die in this game.
Number 2: Evolution. This and the number one game were both very close.
Evolution is a two player game (or you can play the computer). You have
a grid and each turn you add one of your tokens to an empty grid square
or
a square that already has your tokens. If you overfill the square (a
square
can hold # tokens == # sides adjoining other squares) then that token
remains
while the others spread out to the adjacent squares, converting them to
your
color, and possibly also overfilling them causing a chain reaction.
This is
one of those games where just because you have most of the board
doesn't mean
you're going to win, as the computer wiped me out after I had him to
his last
two or three squares. Nice graphics, good soundtrack, pretty good
gameplay.
Number 1: Hunter Card. You have a stack of cards and a playing surface.
Each
round you deal four cards out. Pick one and put it on the playing
surface,
throw the rest away. Repeat 11 times. The object is to form
combinations
that score points. Each card has an animal, a sun or moon, and a
season.
Like cards can be grouped together to score some points, like animals
with
opposite others can be paired and you get bonus points, hunters can be
grouped with prey and you get bonus points plus multipliers. Great
pictures
and smooth gameplay, the only glitch is that sometimes when you move
the
cursor over a card it doesn't give you the card stats (animal, day,
season,
whether it's a hunter or prey and what it eats or eats it). Some
animals are
rarer than others. I picked this as number 1 because it's original and
fun.
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