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DunDraCon 28 was this last weekend and once again I went there the whole weekend with my brother. I reserved a room from Thursday to Monday -- you pay for an extra night but checking in with no hassle and being able to check in for Dave Friday morning was very convenient. One hiccup was that because Dave had my name down for his room too when I checked in for his room it messed up my registration and we had to clear that up Friday afternoon.

Thursday I checked in at 16:00 and got comfortable in the room. Then I had to work on the DC Heroes adventure I was going to run on Friday night. At this point I knew that Dave, Woo and my brother Chris would be present and possibly Eric (though since he was going to go home every night he probably wouldn't make it). It's a basic and short three scene adventure to introduce the players to the system. Meet the villains, get captured by the villains, escape and capture the villains -- nothing too complicated.

Friday Check into Dave's room which is right next door. Good in that we're all together. Bad in that we're all together. I kind of like it quiet which is why I pushed all the guests into Dave's room leaving my room for my brother and I. Anyway, I drove to Davis and picked up my brother. Then we had nothing to do until everyone arrived. Check my email. Oh oh, Donald wants to game on Friday.

Not only does he not have a written up character yet, he also has a non-obvious character that should be specifically handled. For me non-obvious characters are ones that are not straight-up fighters. Donald has a Dispersal/Invisible heroine and Shannon has his Psychic Investigator. Write up adventures so that those characters have something to do and won't break the plot. After spending a few hours writing up the adventure I didn't feel like working in Donald's character so I just hoped he didn't show up.

Of course he showed up, as did Eric Fulton. Ack, why don't people ever warn me ahead of time? Oh well, I just ran it as best as I could. There was no real reason to be hidden so Donald didn't get to do all that much effectively (though he did roll an awfully high attack to KO the bad guy). Eric wanted to play a Scientist/Gadgeteer so I made him come up with 3 gadgets that sort of worked during the adventure. He created a combat robot, a laser cannon, and a bagel blaster (toaster on steroids).

In general the adventure ran well. It takes some getting used to the DCH die rolling conventions but they learned it quickly. This is a much less serious campaign than my Star Trek campaign or even my BattleTech campaign -- acting wacky and zany is great, as long as you still complete the adventure. My brother and Fulton did well in this regard. They weren't very effective but they didn't need to be.
Saturday For most of the day we didn't do much. I visited the Dealers' Room and bought a couple of items - the Star Trek Narrator's Screen (finally another DecipherTrek product in over a year or so!) and The Ultimate Vehicle for the Hero System. Walked around briefly.

The Rainbow started at 20:00. We actually used the back room for the main drinking. There aren't enough tables and chairs in the bar, but then again the back room is kind of quiet and you need to buy a lot of stuff (which we always do). Ate dinner first so at least I wasn't drinking on an empty stomach. Therefore I drank six of the seven drinks (then they had another two or three at the bar afterwards). Ken Hite was much nicer this year -- he even ignored Dave when he tried to bait Ken.

Sunday Visited the flea market several times and bought lots of stuff. Mostly White Wolf World of Darkness which is low priority for me but there was little else I wanted to buy. I also bought some Deadlands stuff. I've gotten to like the new flea market format. Sure it was exciting to have everything at once for two hours -- that was a mad scramble. Now it's a smaller room with two hour shifts. It's still somewhat crowded because of the small room, but there is much less of a rush.

That night Dave, Woo, my brother and I played a bunch of board games. First was a game of Dungeoneer, which is a card-based version of a dungeon crawl. You slowly build the dungeon and try to complete your quests. As you go around you build up peril points and glory points. Other people can throw encounters at you using your peril points and you use your glory points to use beneficial cards like items and enchantments. I do like the fact that with the peril point system people can't beat up on you -- they can still attack you with their characters but that's not easy.

Then we played Zombies (with the expansion). The object is to collect 25 zombie kills or reach one of the two helicopters. Each turn each player turns up another portion of the city with some zombies. It's definitely designed to have the players screw with each other. Playing cooperatively is almost trivial since the zombies are controlled by the players. But playing cutthroat makes this into an impossibly long game so you probably need some tweaking to strike a balance.

We went back to the room and played another game of Dungeoneer. This time we laid out the dungeon beforehand and then I proceeded to win. Dave's dislike for Dungeoneer reached a boiling point. I don't think he gets the game. A game of Nuclear War which I won (and I didn't have any 25 million people cards!). Two games of Wiz War, one of which I won. Then finally sleep.

Monday Pack up and check out. Last minute shopping at the Wizard's Attic booth (they had a lot of stuff at 50% off). Then I had to take my brother home because he was sick (maybe not enough sleep). I visited my parents (as long as I have to go to Davis) and got back home at 22:00. It was a good convention.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 19, 2003 Page Last Updated: December 19, 2003