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Last Saturday was murder. We played Doom of the Old Ones with Eric's recently revised rules. It's much more streamlined and standardized and less clunky than before. Eric -- by his admission -- wants it less wargamy. DoToo definitely plays better now, but I don't think clunky rules means it's a wargame. DoToo was never meant to be wargamy and it doesn't make a good wargame.

I tend to think that Shannon, Eric, and Pickering like the German-style board games that are the hot thing the last couple of years. Good components, relatively simple rules, abstract game play. I don't mind them so much but I'd rather play real wargames with hundreds of counters. Games like Diceland and Settlers of Cataan, while nice are kind of boring to me.

Don't remember if I mentioned this but I'm never playing Light Speed again. It's the quick real-time card game where players put down their ships and stop when the first player is done with all their ships. Then you do scoring. I'm really good at that game. So good that the last couple of games I'm getting all shaky because there's so much pressure on me to do well. I can't take that so I'm not playing that game again. Same problem I have with chess and a couple of other games.
I got offtrack. After DoToo we played Fulton's D&D game. But first Donald had to recreate his character and that took over an hour, so we finally started after 20:00. Lots of fighting. We started using the D&D 3.5 rules (I have the new Player's Hand Book) and Donald liked it a lot, especially since his Druid is now a fairly effective combatant.

And then I ran my DC Heroes adventure, starting at 00:30 and running four hours. We were all tired and punchy but it was a fun session. I'm really comfortable running with Donald, Fulton and Woo. But I feel bad that I'm basically ignoring the other players because I'm uncomfortable running them. After we complete phase 1 of the campaign I'm thinking of running more quick adventures, running from noon or so for an hour or two. Basically that period of time when Shannon, Rowe, and Pickering are there and before the others arrive.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 18, 2003 Page Last Updated: December 18, 2003