kcw | journal | 2004 << Previous Page | Next Page >>
In this issue I describe my gaming group from the perspective of me as a Game Master. This is from DunDraCon when we were discussing who are the best and players for each GM. Now, just because I don't like you as a player in one of my games does it mean that I don't like you personally and vice versa, though there may be some corollaries.

Top tier players: David Woo and Billy Filios. I love Billy as a friend and as a player in my games. I've only run him in my BattleTech campaign but he totally got it. As a player, he has fun with the universe the same way I have fun as a GM. One of the big problems is when the player and GM have different views on the universe. Billy and I were in sync.

In much the same way, Woo and I are in sync with the DC Heroes campaign. Almost everything his character does is dead-on to what I want in my campaign, hence I don't have to worry that he's going to do something that I will regret. He's a guy that I can throw weird/funny subplots and he'll go along, for example the Star Trek TNG campaign where his character was the Captain's boy toy.

Second tier players: David Sweet, Donald Kubasak and Eric Fulton. Dave is my best friend and yet when we're playing role-playing games we just clash, which is unfortunate. He's very enthusiastic and tries really hard, which is great. But in all three of my campaigns his view of the genre and universe is skewed compared to mine. We see different ideals in the genres and he'll stubbornly stick to his ideals.

Fulton is quiet. He seems to enjoy the campaigns and what I throw at him and he seems fine with not having the spotlight. Much like Woo but there's just something missing, that little extra that Woo puts in to make him a top tier player.

Much as I hate to admit this, Donald is the worst second-tier player. He's very enthusiastic and loves my games and I like him playing in my games. His biggest problem is not so much what I would call a munchkin as that he likes to try out new skills and powers. Especially in a super-hero game it gets trying at times because I have to say "no" so much. And I have to give him something because he gets bored easily. Therefore we winds up being more work than other first and second tier players.
Lately I've noticed that Donald tends to misread his rolls. I don't think it's on purpose. I think he just wants it so bad that he actually sees a three as a five or whatever in order to roll doubles and get to roll up. Not his fault so I stay quiet, but I really should start sitting farther away from him because it's damn annoying to me.

Everyone else: Shannon Appelcline, Eric Rowe, and David Pickering. All three of these people I'm intimidated GM'ing for. Shannon is probably the best pure roleplayer of the group. I've done things like have his character be possessed without telling the other players and he's played it brilliantly. The only guy in the group who I could give Sorcery 25 to with instructions like "don't ruin my campaign" and he'd be able to pull it off.

Unfortunately, because he's that good I always feel stressed running him. It's like I have to raise the bar of my GM'ing much higher than I want and if I don't it's like I'm letting him down. I'm sure he doesn't mind but I do.

Rowe is much like Sweet. He sort of gets my take on the genre but it's still off enough to be annoying. And he's also pretty set in his ways once he's settled on how he's going to play a character. What makes him more annoying to GM than Dave is that Eric is too logical. He just can't deal well with opponents and NPCs that act on emotions and illogic. Suspension of disbelief is not really in his vocabulary and that makes it hard because my campaigns are very "ignore the illogic and concentrate on the genre" play styles.

Pick is my least favorite player to GM. Our group has pretty much always played scavenger-type games. We go around collecting stuff and using other people. And Pick excels at it. I've often described him as treating every game like a Post-Apocalyptic universe where you go around screwing people and taking their stuff.

DC Heroes (and Star Trek TNG before it) is a polar opposite to that credo. You go around helping people for no gain. They're both games about ideals and being Good. Pick doesn't do that and that creates a lot of friction that I have to deal with. I'm not denying that there are no mortal people in those genres, but that's not the atmosphere I'm trying to run.
Copyright (c) 2004 Kevin C. Wong
Page Created: March 5, 2004
Page Last Updated: March 5, 2004