kcw | journal | 2004 << Previous Page | Next Page >>
So we finished volume 2 of the DC Heroes campaign. Not too well since I had lost interest in volume 2. Didn't really resolve anything but I don't care since we're resetting. Then we went on to create characters.

Woo is once again playing Rad, the iconic hero of my universe. Looks like most of the elements will be the same but retold in today's timeframe. Themes I want to explore are marriage, leadership, and being a role model.

Eric is going to play a ferret (Kiki). Riff's pet apparently, imbued with super powers. As the original Riff's pet I can at least keep the villains Riff built up over the course of volume 1. I can see retelling Riff's stories through the eyes of Kiki. Some things we can explore are responsibility, what it means to be human, and the usual "humans are strange" when seen from an alien's eyes.

It took a while to get Donald's concept even initally worked out. Woo came up with the great idea of an item that has Sorcery as a power, which is much cheaper than buying Sorcery yourself. So we have a hero with Aaron's Rod, come back from Bgztl to visit Earth. I'm going to have more problems with this character in terms of subplots. Don't want to overlap too much with Kiki and the magic subplots are generally too dark. Then again what happens when a hero who Upholds Good has to deal with the gray areas of magic? Magic is the DC Universe substitute for technology in terms of morality plays. Magic, like technology, is inherently neither good nor bad and its practitioners are generally more amoral than the human norm. It'll be interesting to explore this theme.
Sweet is going to play Peter Pan's spirit form. He's going to have Spirit Travel (self-linked) and Personality Transfer. An amazing potential for abuse, perhaps even worse than Donald's Sorcery (since the Sorcery is tied to an item that can break down). Basically Peter can go anywhere undetected.

I keep saying to the players: "Upholding the Good. Superman." Meaning that they should always keep in mind that they're upholding the good, and not only that but they're using Superman as a template of ethics and morality. This is one reason (besides forgetting his multitude of powers) that Superman has any sort of challenge when dealing with most foes. He's powerful enough that he can afford to handicap himself by sticking to ideals.

Frankly, Sweet is the only one (in the abbreviated group) whom I don't think will be able to handle it. Woo does it naturally, Eric does it most of the time, Donald needs to be reminded occasionally but he's very willing to do it once it is pointed out. Heck, Sweet wants Peter to possess people for extended periods of time. And apparently the Uphold the Good/Superman mantra hasn't made an impact yet. I'll have to remember to tell him more emphatically not to play Peter Pan that way.

In any case, with Peter Pan we can explore guilt, issues of privacy, loneliness (though he insists on creating Tinker Belle, so it'll probably end up being unrequited love or their strange friendship).

Volume 3 will be much more character driven. I want to explore some themes and make his a special series of story arcs that I can be proud of.
Copyright (c) 2004 Kevin C. Wong
Page Created: April 25, 2004
Page Last Updated: April 25, 2004