Nanocrisis by phydeaux, A. Ni
First-person adventure game a la Tomb Raider. You are a young hero who
must explore a dungeon and kill monsters to get treasure. Very rough
prototype.
Gameplay: Average (3) Moving around is slow.
Graphics: Poor (2) Badly drawn, needs a lot of work.
Sound and Music: Average (3) Background music, fight sounds.
Water Tower 3D by
Alex Diener
First-person adventure. You have to solve puzzles and climb up a tower
as water fills it up. Once under water you have 15 seconds of air.
Requires you to move the camera separately which is amazingly hard to
do it right.
Gameplay: Poor (2) Making this game 3D was a mistake.
Graphics: Average (3) Basic 3d graphics.
Sound and Music: Poor (2) A few sound effects, no music.
Toad Muncher by
Peter Leahy
Overhead perspective. You control a little APC and maneuver around
running over toads for points. The field is like mud so you slide
around a lot. The toads move around and if more than five leave the
field the game is over. Designed to be a multiplayer game, it's not as
fun with just one player.
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Gameplay: Good
(4) Simple yet can get frenetic with lots of toads.
Graphics: Good (4) Smooth, psychedelic graphics.
Sound and Music: Average (3) Nothing to write home about.
Shards by Nathan
Goings
You control a little robot. Collect all shards in the level to advance.
Primitive graphics, one incomplete level, weird menu conventions. Not
really a game in the current form. There is a level editor.
Gameplay: Very Poor (1) Nothing to do.
Graphics: Poor (2) At least the objects are recognizable.
Sound and Music: Very Poor (1) No sounds at all.
Okugai by Juan
Ignacio Garcia
First-person shooter. Beautiful ice mountain landscape. well drawn
opponents. Couldn't figure out how to pick up powerups. Ok sound.
Gameplay: Average (3) No crosshair, can't pick up stuff.
Graphics: Excellent (5) Amazing terrain.
Sound and Music: Average (3) Theme music a bit inappropriate.
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