Game Type: World
Conquest Board Game (e.g. Risk)
Platform:
Mac OS 8.1
Publisher: Freeverse Software
Year:
1999
Deathground is a recent game from Freeverse Software,
which is a small Mac
game company which publishes games based on board and card games.
Freeverse's
main claim to fame (such as it is) are Jen and Monty, their virtual
public
relations ambassadors. In any case, Freeverse had an offer to buy
Deathground
for $10 if you're willing to sign up to their product announcement
mailing
list. So I took them up on the offer and a few days later I received
the boxed
game Deathground.
Deathground comes in a nice, big, colorful box with only a CD strapped
inside.
The CD itself has the game and its support files, demo versions of
other
Freeverse titles, and some desktop pictures of Jen, and other Freeverse
frivolities (like Jared, butcher of songs). Installation is easy, just
drag the
whole CD to the destination. It's about 130 MB of files, most of which
really
aren't needed for the game as you'll read later. When you start
Deathground
it'll want to see the installation CD, but after that you can run it
without
the CD mounted.
Deathground is based on the boardgame Risk. On one of three maps
included you
try to take over the world by occupying territories. Each territory
provides
you income, starting at about $100 and increasing each turn, so that
long held
territories are worth more than new acquisitions. There are also region
bonuses.
If you control a region, composed of anywhere from four to a dozen
territories,
you get the income from the territories and bonus income depending on
how
accessible the region is.
Each turn you receive mobsters, the only unit in the game, costing $300
a pop.
Place your units and attack adjacent territories. Combat odds are
almost 50%
either way, so the side with more men usually wins. There are also
bullets that
are added to the map each turn. If you capture a territory with a
bullet, you
get an event, about half of them good (extra men, extra turn, hitmen,
etc) and
the other half inconsequential or deleterious to your cause.
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One map has two airports, which connect the territories
that they occupy. All
the maps have two police stations and two hospitals. Controlling both
police
stations allows you to have the cops take out one mobster each turn,
great for
killing a lightly defended territory and robbing a player of his region
bonus.
If you control both hospitals you get 0-2 dead men back each turn, at
each
hospital.
So far it's a pretty standard game. Nothing to be excited about and
certainly
nothing that requires 63 MB of data files. What makes this game is its
fun
character. Much like Spaceward Ho!, Deathground has a motif. Spaceward
Ho! has
an old west motif, while Deathground uses 1930's gangsters. Your
computer
opponents go by names such as Stinky Corleone, Miss DeMeanor, and
Granny
Dirtnap (this is not a serious game). Each computer player has their
own set
of sayings that they'll exclaim as good and bad things happen to them.
The
icons are little mobsters, each battle is accompanied by the roar of
machine
guns. The opponents each have their own comical pictures and death
sayings when
they're eliminated. And the cards that are shown when you get a bullet
have
little gangland drawings on them.
You can have up to eight players in Deathground, any or all computer
controlled
with about six different skill levels for each computer player. There
are three
maps, one of New York, one of the USA, and one of the world (with far
more
territories than in Risk). Each map can be played in one of three
variations:
strategic game, quick game (start out with more men and the territories
are
valued higher), and crazy game (lots of bullets). You can also specify
how
lucky each player is in combat, with luckier players having a better
chance
of scoring kills.
Still, when it comes down to it, at $30 it's a bit overpriced. Although
a well
done game, unless you play with your friends it doesn't have a huge
amount of
replay value. I spent a weekend playing all the maps and game
variations at
beginning levels and then with all the computer players at Godfather
level and
I still won easily once I got my basic strategy developed. I guess I'll
have
to make the computer luckier. But even if I don't and stop now, I spent
several
hours and at $10 that wasn't bad.
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