Type:
Board Game (book based)
Year:
1996
Production:
Amarillo Design Bureau
The "Cadet Training Handbook" is an introductory manual
to the boardgame Star
Fleet Battles, currently published by Amarillo Design Bureau. The
Handbook was
published in 1996, and it is the third edition of an introductory
product for
SFB. It is suprisingly much of the same material as previous editions,
but with
better layout and more colorful components. The Handbook is 64 pages,
of which
19 are charts and Ship System Displays (SSDs). In addition, there are
two color
hexmaps stapled to the center, with cut out counters on the short edges
of each
hexmap.
The book is intended to teach the basics of SFB and it is ideally
positioned as
a teaching aid for an experienced player to introduce a newcomer to
this quite
formidable system. It introduces a few rules, then a scenario to try
them out.
The first few scenarios are all one-player, but later scenarios require
two
players, as robotic opponents are quite hard to write good rules for
and there-
fore are easy to beat. The pace is actually quite leisurely in the
first half
of the Handbook, although the second half is more rapid as it has to
introduce
a lot more rules.
Complete novices can take this rulebook and, by themselves, can learn
the basic
rules of SFB, enough to play with an experienced player and not leave
out too
many of the main SFB rules. I learned the Commander's Edition SFB rules
when I
was 13 so the CTH should be digestible by anyone. I've been going
through it to
refamiliarize myself with the SFB system, and the only mistake I've
spotted is
neglecting to mention the damage of a drone should be doubled when the
full-size
ships are introduced.
The Handbook includes 20 ships, 10 regular cruisers and 10 half-sized
cadet
cruisers. Surprisingly, Lyran, Hydran, and ISC cruisers are included,
each of
which adds some specific rules for those ships. In my opinion, there
are enough
rules and variety to just use the Handbook as a standalone game,
without ever
delving into the full SFB system. It's comparable to the first edition
of SFB,
which came in a pocket-game format, or other pocket-game spaceship
games. There
are lots of places where it can be expanded, but it is self-contained
and quite
complete by itself.
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One thing it is not, and that is a 64-page advertisement
for Star Fleet Battles.
I remember reading the third edition Basic D&D rules. This was
before the Expert
D&D rules, I think, because there were constant references to
"advanced rules
can be found in the AD&D Player's Handbook". I can see why TSR did
it, as the
Basic rules only went to 3rd level, but it still made the book read
badly and
be not very useful as a standalone game.
There is currently a discussion on Usenet, the subject of which is how
to make
a version of SFB that is simpler and more accessible to regular people.
Some
suggestions are to make it more "German", i.e. colorful 3-d pieces,
wooden
board, simple rules, more family-oriented. Other suggestions are to
have a
totally different design that is card based, or uses chits/tokens, or
several
other things. People point to Silent Death, the old FASA Star Trek
Tactical
Combat System, Full Thrust, and a couple of other games.
It's a laudable goal, to increase sales and reach a larger market. But
it's sort
of a "so what" to me. The gaming industry is not a place where one goes
to get
rich. People do this because they love their design and they love
creating these
games. SFB has enough of an audience to be self-sustaining, at least
for the
next decade, short of financial mismanagement. I don't think ADB has
the skill
and expertise to do a simple family SFB game, and it probably shouldn't
devote
scarce capital in such an endeavor.
Anyway, the Cadet Training Handbook is an easy to learn, complete game
that is
a subset of Star Fleet Battles. It's designed to teach newcomers the
basic rules
of SFB gradually, yet covers enough rules to be a self-sustained game.
It's an
excellent way to introduce new players to ADB's Star Fleet Universe,
which is
25 years old and going strong.
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