AP Awards
+1 Player shows up
+1 We play BattleTech
+1 Character plays
examples:
+0: Call and say you can't play
+1: Show up and say you can't stay
+2: Show up and play in a random BT adventure
+3: Show up and character plays in the adventure
+2: We go out to movies instead of roleplaying
+1: Character is involved in the adventure but player missed it (rare)
Characters get skill points equal to their LRN each month (real week).
Characters that play get 3 bonus skill points assigned by GM at end of
night.
For NPPCs: Since usually NPPCs don't play they get 1 AP if they do
nothing, 2 AP if they make rolls and are somewhat involved, 3 AP if
they are involved throughout the whole night.
Battlemech modifications and repairs
Use BattleTech Master Rules for modifications. Allow an Engineering or
Tinker roll for a bonus.
Use BattleTech Master Rules for repairs and parts costs.
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Mercenary's Handbook
Use "Field Manual: Mercenaries" for salaries, support/maintenance, etc.
H-bills are not used.
Solaris VII - The Reaches
Arena Prize Money: use standard rules.
Changes to dueling heat table:
1 Engine Hit = +5/turn
2 Engine Hits = +10/turn
Walk through fire = +2/hex
Stand in fire = +5/turn
Reason: These are 2.5 second turns. Over the course of a normal BTech
turn these create as much heat as they should (x4 normal). Walk through
fire is only 1/4 distance because of ground scale.
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