kcw | battletech campaign | house rules 1.0
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Ranks

Standard ranks are mostly based on Star League Defense Force ranks.

Recruit             Starting rank
Private After 1 year of duty or 1 battle
Corporal After 2 additional years of duty
Sergeant After 3 additional years of duty
Master Sergeant After 4 additional years of duty
Lieutenant Lance/Platoon commander
Captain Company commander
Major Battalion commander
Colonel Regimental commander
Lieutenant General Brigade commander
Major General Division commander
General Corps commander
Commanding General Army commander

Recruiting (19981110)

Assuming a PC spends pretty much the whole month recruiting, they get a number of rolls equal to:

    +1 roll  for each 40 AP earned
+1 roll for each Point spent on Titles
+1 roll for each Rank above Lieutenant

For recruiting Mechwarriors, the skills used are: Protocol, Seduction, Streetwise

PCs must roll once on each skill before they can roll again on the same skill. (i.e. if a PC gets 5 rolls, he rolls once for each skill and can roll on two other skills).

MoS determines the recruit gained:

    +0  Green
+3 Regular
+6 Veteran
+9 Elite
+12 Elite /w Mech

A crit gains a special attribute: +50% XP towards next level, variant Mech (if recruit has a Mech), +2 on Mech roll (if recruit has a Mech), -2 on Mech roll (if recruit doesn't have a Mech).

Lowering the level of success by one results in a Recruit with a Mech. Use the BMR p103 Random Lance Type to determine Mech weight. Apply a -4 modifiers for a Green recruit, -2 mod for a Regular, +3 mode for an Elite.

Copyright (c) 1998 Kevin C. Wong
Page Created: May 14, 2004
Page Last Updated: May 14, 2004