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____Background (-15)____

Before Dec 7th 1941, Peter lived a simple life in the main
harbor of Island City.  Peter lived aboard Bagatelle, his 25
ft Herreshoff designed sloop. It is only because of the age
of this wooden beauty that Peter could afford such a fine
vessel. Due to his loving care no one would suspect the
yacht was nearly twenty years old.

Peter is surrounded by a group of homeless and troubled
children he calls the lost boys. He does what he can to keep
them out of trouble. As a result, he has gotten a reputation
around the marina and surrounding areas as a hero of sorts.
No ones knows anything about his background. He simply
sailed into port approximately five years ago and except for
the occasional cruise he hasn't left.

Many of his neighbors believe that Peter's innocence will be
his downfall. He gives all he has to anyone who asks for it.
Despite having no regular job, Peter astounds these same
neighbors and the harbor master by paying his slip fees each
month.

If he could be observed during his periods of solitude,
Peter might be found speaking to himself. During these rare
moments, Peter is wreathed in the light of a creature that
rational men might describe as a fire fly.

____Description (-15)____

When he arrived in the marina five years ago Peter was the
epitome of boyish charm.

Peter has aged since his arrival. His clothes are still the
color of the plains and the hills, but they are not nearly
as bright and new. He chooses to wear shorts instead of
tights now.  He rarely carries his long dagger about on his
belt; a pocketknife is all he needs to work the lines of his
beloved Bagatelle.  At times when his friends are in need,
Peter goes through an instantaneous change. The drabness of
his clothes disappears and the worries of the modern day fly
from his face. During these moments, he appears to all who
see him as a boy of purest joy and bravery. He is both an
inspiration to, and a glimpse back into childhood
adventures, for all who watch his deeds.

____Personality (-15)____

Peter possesses all the characteristics of J. M. Barrie's
Peter Pan.  He is "mischievous, daring, unstoppable and
unforgettable." Sometimes, he forgets himself and broods a
bit. During these moments of darkness he has been heard to
curse the name Wendy beneath his breath.

____Roleplaying____

Illiterate
Innocent
____Subplots____

02. [A1] Return from adventure to find boat trashed.
14. [B1] Return to Neverland to stop Smee's dastardly plan.
15. [C1] Tangle with Terminatrix.
18. [C2] Meet Jasmine Hocker on airship to Cairo.
    [D1] Anti-radiation serum. Mutation! Tinker Bell born.

____History____

01. Defended IC Military Research Center from Japanese raid.
    [+65 HPs]
02. Solve string of kidnappings.
    [+133 HP]
03. Stop Secret Society of Super Villain plot.
    [+197 HPs] Charisma 0, Wealth 5
13. Dr Svoboda uses alien protein to produce supervillains.
    [+175 HPs] +Wrist Comm, Charisma 1, BODY 6,
    -Illiterate, Wealth -5 (to 0)
14. Smee kidnaps Lost Boys and Charlie. Return to Neverland.
    [+105 HPs] Wealth -2/+1 (to -1), -Innocent.
15. Recue Ghost Girl from Dyer-Bennet Institute.
    [+115 HPs] Wealth +6 (to 5), Awareness 0.
16. ICH travels to China to rescue Tsunami.
    [+182 HPs] -Arch Enemy, Awareness 1, Charisma 2.
18. Rescue Gilmore from Axis, Axis gains Aaron's Rod.
    [+225 HPs] DEX -1 (8) including linked, WILL -2 (4)
    -Telekinesis, +Tinker Bell, Charisma 3
22. Stop Mekanique's Diabolical Nosferatu Squid Plot.
    [+112 HPs] Wealth -5 (to 0), DEX (9) including linked.
23.
Rescue Nyun Kim from Red Dragon-led Koas
    [+122 HPs] STR 6, BODY 7.
24. Axis Amerika and SSSV crash Stanislaus Bridge's wedding
    [+194 HPs]
25. Finale: Ultra-Humanite, Silurians, Braniac and Ralkazan
    [+338 HPs] Wealth +6 (to 6), DEX 10, STR 7, BODY 8
Copyright (c) 2003 Kevin C. Wong
Page Created: December 3, 2003 Page Last Updated: December 10, 2003