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Dramatis Personae: Part 2 (Grand Opening Blues)

Cheetah

DEX  13  STR   8  BODY   10
INT   8  WILL  7  MIND    7
INFL  8  AURA  6  SPIRIT  8

INIT 66  HPs  60


Powers: Claws: 9, Extra Limb (tail): 8, Jumping: 2, Running: 6,
  Ultra Vision: 9
Skills: Acrobatics: 13, Martial Artist: 9, Military Science (Tracking): 12,
  Thief (Stealth): 13
Advantages: Lightning Reflexes

Michelle Minerva loves the power given to her by the Urzkartagan cat goddess. Her aim in this adventure is to free the poor enslaved animals and to collect the two Bengal Tigers as new pets and companions.
Shark

DEX   9 [10]  STR  10 [12]  BODY    8
INT   6       WILL  7       MIND    6
INFL  7       AURA  2       SPIRIT  7

INIT  44 [46]               HPs   100


Powers: Aura of Fear: 6, Force Field: 12, Mind Drain: 9, Swimming: 6,
  Water Freedom: 10
Skills: Charisma (Intimidation): 7, Scientist: 6
Advantages: Lightning Reflexes

This is the second, bigger Shark (though still not at full power). He doesn't so much want to free all the animals as terrorize humans. His real motive is the two delectable Bipolar Penguins at the Walrus Experience building (#30). He hasn't told Cheetah because she'd be upset if that's his real motive for doing this job.

The Shark can sort of detect Rad's presence. He has an innate hate of Rad due to the Radiation Rad emits. If Rad is in disguise, the Shark will be uneasy but not know why.

Rad has developed a special anti-Shark serum that has to be injected. Injecting it is a melee attack with AV = DEX vs OV = DEX + Force Field. Any success will revert the Shark to a tiger shark.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 8, 2003 Page Last Updated: December 8, 2003