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Encounter 6: Visiting Hours

If the heroes try to visit Ghost Girl, Dr Getzen will make excuses about how she is quite ill and shouldn't see anyone. He will gladly talk about the Institute and give a tour of the grounds (but not inside the building because he doesn't want the patients disturbed). In the end, his aim is to stall the heroes (whether in disguise or not) until after Saturday night.

Encounter 7: After Hours Break-In

After hours half the guards are asleep. Have them dodge guards and security cameras, perhaps the late night wanderings of a supervillain or two. If the heroes somehow end up in the gate chamber, an alarm will sound and the villains will arrive quickly.

Encounter 8: Haa-ya! We Must Fight Now!

If a fight occurs the Institute guards arrive five per round. Doctors Getzen and Van Hoorst will let their hired muscle do the fighting and if things are going badly they will retreat to the gate room to start the ceremony now.

Encounter 9: A Whole New Universe

If the heroes are captured, they wake up just before midnight Saturday. They're tied to a rock out in space, the glow of the gate portal in the distance. With only a few rounds to act, they have to free themselves and get back through the portal before it closes, trapping them in a dead Universe.

Encounter 10: It's Opening! The Horror!

While Dr Getzen or Van Hoorst, along with Jee'oos'ra work to open the gate in the last few rounds, the heroes battle the villains and try to free Ghost Girl. If the gate opens, a giant red hand comes through and starts snatching random people in the room, one per round. Dr Van Hoorst will trap Ralkazan if Ghost Girl hasn't been freed, and will flee if Ghost Girl is free for Ralkazan will be uncontrollable.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 9, 2003 Page Last Updated: December 9, 2003