Kevin C. Wong

Rules Notes

B&B 3E rules are rather disorganized. Here I want to keep common rules I'm always looking up.

Traits

Values are trait ratings unless otherwise notes.

Trait Value  Bonus  Max Level
   00-06       0        4
   07-12       0        5
   13-15      +1        6
   16-17      +2        7
   18+        +3        8

Strength

  • Horizontal Jump = STR+1 (in feet)
  • Vertical Jump = Horizontal/2
  • Base Damage = STR
  • Carrying Another Rabbit: if STR >= CON then 1/4 movement

Speed

  • Movement = SPD Base + Base Movement (see below)
  • Defense = SPD + Defense Die
  • Vertical Climb: Movement = SPD, requires SPD check
  • Swim: Movement = SPD + 1d6, requires SPD check

Base Movement

  • Armadillo = MP 2
  • Chipmunk = MP 1
  • Jackrabbit = MP 8
  • Opossum = MP 1
  • Porcupine = MP 1
  • Rabbit = MP 2
  • Raccoon = MP 2
  • Skunk = MP 1
  • Squirrel = MP 1

Intelligence

Spot Predator (vs Predator Spot DV)

  • Passive, non Cryptids/Stalkers: INT Base + d6 (Scout = INT Rating + d6)
  • Passive Lv 3 Scout, All: INT Rating + d6
  • Active: INT Rating + d6 (Scout: Auto Detects)

Agility

  • Attack Score = AGI + Attack Die
  • Carry, Mouth: One large item (apple, small head of lettuce)
  • Carry, Fur: Small Items = AGI Base +1 (Maverick = AGI Rating + 0)
  • Forward Toss: 2m range, AGI vs DV 6
  • Punt Object: range = STR in meters, randomly within 1m
  • Apply Contact Herb (required skill): auto on ally, Attack vs Defense on opponent

Constitution

  • Unconscious = 0
  • Death < 0, after 10 minutes
  • Heal = CON Rating per 4 hours sleep (Empaths x2)
  • Cecotropes: Heal = CON Base + 1
  • Death by Old Age: CON Base + d6 vs DV (Age in years + 1)

Hit Points

  • Armadillo = 10 + 6 per CON level
  • Chipmunk = 5 + 3 per CON level
  • Jackrabbit = 8 + 5 per CON level
  • Opposum = 10 + 6 per CON level
  • Porcupine = 18 + 8 per CON level
  • Rabbit = 8 + 5 per CON level
  • Racoon = 15 + 7 per CON level
  • Skunk = 10 + 6 per CON level
  • Squirrel = 6 + 4 per CON level

Add: CON Base at CON level 0 and each CON level after

Mysticism

  • Avoid Shock: MYS + d6 vs DV 4 (d6 rounds in combat, 10 minutes out of combat)
  • Sense Danger: MYS + d6
  • Detect Falsehood: MYS + d6 vs CHA + d6

Smell

  • Detect and Identify Food: SML + d6 vs DV
  • Detect and Identify Herb: SML + d6 vs DV
  • Identify Scat and Spoor: SML + d6 vs DV
  • Tracking: see rules p. 16

Charisma

  • Languages = Own + Rabbit + CHA Rating (see p. 17 for list)

GURPS

For GURPS we use the skill levels and resolution system.

  • Each trait is a skill with level = Trait Value + Levels
  • Instead of B&B skill resolution (1d6 + Trait Rating) use GURPS (3d6 vs Skill Level)
  • GURPS skill modifier = (6-DV)*2, in general +8, +4, +0, -4, -8, or -12