DC Adventures Campaign - House Rules
Chips/Hero Points
- Green - standard hero point, last for the session
- Blue - for significant plot points or character roleplaying, lasts for the adventure
- Yellow - one given to one character at tend of adventure, lasts until used
Examples
- Sir Galahad hires a squire = Green. Shows initiative during an adventure. The squire is an aide so not appropriate for a higher level chip. Squire initiated plot points will give Sir Galahad more chips.
- Tek Titan keeps his knowledge of OMAC a secret = Red/Blue. Makes things a little tougher for everyone and is a subplot core to his character.
Other Chips
- White: -1 to Resistance Checks, cumulative with other white chips
- Red: Dazed (single action) until end of turn
- 2 Red: Dazed (single action) + Hindered (Move at -1 rank) until you do a Recover
Automatic Multiattack
All attacks have a variant form of Multiattack (DCA Book 1 p. 131). Single Target: Each extra degree of success is +1 effect.