DC Adventures Campaign - Issue 9 Adventure
Scenario
Based on Champions adventure #1: The Island of Dr. Destroyer.
Villains
- Lord Satanus (DCA Book 3, p. 26) as Dr Destroyer
- Psycho-Pirate (DCA Book 3, p. 119) as a Marble Pillar
- Saturn Girl (DCA Book 3, p. 159) as a Mind-Controlled Squad Leader
- Karate Kid (DCA Book 2, p. 300) as a Mind-Controlled Heavy, appears only if 5+ heroes
- Warrior Demons (DCA Book 3, p. 285)
- Brute Demons (DCA Book 3, p. 285)
Plot
Lord Satanus' Goal: Raise an army of mind-controlled heroes to assault Hell and take the throne back from Blaze.
Timeline:
- Dr Destroyer and minions take over Alcatraz Island
- Threaten San Francisco with Atomic Missile
- Heroes arrive to defeat Dr Destroyer
- Distract heroes with Atomic Missile, use Psycho-Pirate to capture heroes
Subplot for Radson: One of the minion demons is John Gilmore, from the original DC Heroes campaign. He appeals to Radson to get his soul out of Hell.
Subplot for Wildfire: Saturn Girl and Karate Kid are here to brief him on his secret mission. Prevent OMAC from interfering with time travelers in this time period.
If heroes lose: Invasion of Hell.
Encounters
Encounter Rank and Challenge Rank from Building Encounters for M&M 3E.
1. Arriving at Alcatraz. vs Minions (Encounter Rank 2).
- Minions look like human generic supervillain soldiers.
- Clue: Minions are demons (large feet).
- 4 Warrior Demons (PL 6, CR 1) + 2 Brute Demons (PL 8, CR 1) per Hero.
2. Enter main prison building. vs Minions with Mind Controlled heroes (Encounter Rating 3).
- Clue: There is mind control at work.
- Saturn Girl (PL 11, CR 6)
- Karate Kid (PL 12, CR 8). Has an infernal darkness bomb and goggles.
- If 4 heroes (CR 12): Saturn Girl + Demons
- If 5+ heroes (CR 15+): Saturn Girl + Karate Kid + Demons
- Afterwards John Gilmore can show himself, especially if heroes need more clues or an advantage in final battle.
3. Enter central courtyard. vs Dr Destroyer (Encounter Rating 4).
- One marble pillar (Toughness 10) per hero. Each pillar has golden masks on four sides.
- Atomic Missile (Toughness 1) ready to launch. Smoke drifting from bottom.
- Dr Destroyer (Lord Satanus, PL 14, CR 16)
- Psycho-Pirate transformed into one of the marble pillars (PL 12, CR 8)
- Tactics: Dr Destroyer uses Seize Initiative + Fascinate (Deception) to mesmerize heroes, buying time so that Psycho-Pirate can covertly mind control heroes. Lord Satanus is revealed if he takes too much damage. If battle goes badly Lord Satanus creates gateway and flees.
- If 4 heroes (CR 16): Lord Satanus "attacks" and mostly misses, with one real attack every 4th round, content to let Psycho-Pirate try to mind control heroes.
- If 5 heroes (CR 20): Lord Satanus attacks normally every third round
- If 6 heroes (CR 24): Lord Satanus attacks normally every other round
- If 7 heroes (CR 28): Lord Satanus fights as normal