DC Adventures Campaign - Tek Titan
Tek Titan has time traveled from the future in order to meet his idol Power Girl.
Background
Personality
Tactics
Enemies
- OMAC - Time cops looking for time travelers.
Complications
Subplots
- Issue 4 - Working at Starrware Labs
- Issue 7 - OMAC makes an appearance. Are they after Tek Titan?
- Issue 14 - Tek Titan gets promoted
Character Sheet
DESCRIPTION
Player Christopher Wong
Hero Tek Titan
Identity TODO
Gender / Age xxx / xx
Height / Weight xxx / xxx lb
Eyes / Hair xxx / xxx
Group Affiliation None
Base of Operations None
Power Level 10
Power Points 149.5 = 42 (Abilities) + 15 (Defense) + 61 (Powers) + 05 (Advantages) + 26.5 (Skills)
ABILITIES (Total Cost [42])
Strength (STR) 10 [06] Throw 25 tons distance 30 feet; STR 03 if stunned or surprised
Stamina (STA) 03 [06] Gifted
Agility (AGL) 03 [06] Gifted
Dexterity (DEX) 02 [04] Well above average
Fighting (FGT) 04 [08] Highly gifted
Intellect (INT) 01 [02] Above average
Awareness (AWE) 02 [04] Well above average
Presence (PRE) 03 [06] Gifted
OFFENSE (Initiative +7 = Agility + Improved Initiative + Powers; Max attack + effect = PL x 2 = 20 or 10 if no attack roll)
Energy Blaster +12 Ranged Damage 8
Unarmed +10 Close Damage 10
DEFENSE (Total Cost [15]; Max of Dodge/Parry + Toughness or Fortitude + Will = PL x 2 = 20)
Dodge (AGL) 09 [06] Dodge + Toughness = 20
Parry (FGT) 09 [05] Parry + Toughness = 20
Fortitude (STA) 08 [00] Fortitude + Will = 14
Toughness (STA) 11 Toughness 03 if stunned or surprised
Will (AWE) 06 [04]
POWERS (Total Cost [61])
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Booster Gold Suit [50] Base 62 points, -12 points for removable
-- Removable [-1 per 5] Can only be forcibly removed if wearer cannot resist (p. 136)
Augmented Abilities [19]
-- Enhanced Trait: Fortitude 5 [1 per] General, Free, Personal, Sustained (p. 96)
-- Enhanced Trait: Strength 7 [2 per] General, Free, Personal, Sustained (p. 96)
Energy Blasters [16] Ranged Damage 8
-- Damage 8 [1 per] Attack, Standard, Ranged, Instant (p. 93)
-- Increased Range: Ranged [+1 per] Range of 200 /400 / 800 feet (p. 130)
AE: Time Circuits [1] Normal cost [5].
-- Movement 3 [2 per] Movement, Free, Personal, Sustained (p. 109)
-- Movement: Time Travel 3 ranks Travel to any point in time carrying 50 lb (p. 110)
-- Quirk [-1 flat] Must be connected to Rip Hunter's equipment (p. 136)
Force Field [18]
-- Immunity 10 [1 per] Defense, None, Personal, Sustained (p. 102)
-- Immunity: Life Support 10 ranks disease, poison, all env conditions, suffocation, starvation, thirst (p. 103)
-- Protection 8 [1 per] Defense, None, Personal, Sustained (p. 111)
-- Linked to Immunity [0 flat] Both Immunity and Protection must be on/off at the same time (p. 130)
-- Sustained (Both) [0 flat] Not on if stunned or surprised but can be pushed with Extra Effort (p. 132)
Goggles [8]
-- Senses 8 [1 per] Sensory, None, Personal, Permanent (p. 113)
-- Communication Link 1 rank To Skeets via radio. (p. 113) TODO: REMOVE
-- Extended: Hearing 2 2 ranks -1 to Perception checks per 1000 feet (p. 115)
-- Extended: Vision 2 2 ranks -1 to Perception checks per 1000 feet (p. 115)
-- Infravision 1 rank See heat patterns (p. 115)
-- Low Light Vision 1 rank Ignore Perception modifiers due to poor lighting (p. 115)
-- Radio 1 rank Ranged, radius, acute. (p. 116)
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Flight Ring [11] 250 MPH
-- Flight 7 [2 per] Movement, Free, Personal, Sustained (p. 99)
-- Removable [-1 per 5] Can only be forcibly removed if wearer cannot resist (p. 136)
ADVANTAGES (Total Cost [05])
All-out Attack 01 [1] All-out Attack Maneuver: Up to -5 Defense for +5 Attack (p. 69)
Attractive 01 [1] +2 to Deception or Persuasion checks vs those who like your looks (p. 70)
Improved Initiative 01 [1] +4 to Initiative per level (p. 75)
Luck 01 [1] Extra Hero Points, used once per round, refreshes start of Adventure (p. 77)
Power Attack 01 [1] Power Attack Maneuver: Up to -5 Attack for +5 Damage (p. 77)
SKILLS (Total Cost [26.5]; Max skill level = PL + 10 = 20)
Athletics (STR) 16 [3] Climbing, Jumping, Running, Swimming (p. 55)
Close Combat: Unarmed (FGT) 10 [3] +6 to hit with punches for total +10 (p. 57)
Perception (AWE) 07 [2.5] Hearing, Seeing, Other Senses (p. 62)
Persuasion (PRE) 10 [3.5] opposed Persuasion or DC 15 to improve attitude (Hostile, Unfavorable, Indifferent, Favorable, Helpful) (p. 63)
Ranged Combat: Energy Blasters (DEX) 12 [5] +10 to hit for total +12 (p. 63)
Technology: Power Suits (INT) 20 [9.5] Operate, Build, Repair, Jury-Rig, Demo, Invent, Security (p. 65)
+2 with Power Suits, -2 with other Technologies
COMPLICATIONS
Secret Identity ???
Secret Hero TODO
EQUIPMENT (Cost is in Equipment Points; Maximum is Equipment Advantage x 5)
NOTES
Based on Booster Gold, Heroes & Villains v1 p. 81.