The following information is known to PCs.
Norworth is head of the Keep and nominally responsible for the surrounding lands.
Quest: Scout the River and Southern Hexes
Norworth needs a party to (1) find a good place the build a bridge across the river and (2) scout the hexes south of the river (i.e. find the interesting location in each hex). He will pay 2d6x10 GP.
Curate Howarth runs the Chapel with three Acolytes (C1).
Wrolph runs the outer bailey (the public, southern half of the Keep).
Varka is a visiting Jewel Merchant with her sister Alleine. They have two armed guards.
Session #11: Murdered. An attempt to frame the Church.
Dolnour is a visiting priest who likes to discuss theology and tries to convert people. He is accompanied by two Acolytes who never speak.
Agar is often mistaken for a woman.
Quest: Meteoric Iron Necklace. [DONE]
Agar heard that the Lizard Men tribe has a necklace made of meteoric iron. If the PCs happen to aquire it he will pay 2d6x10 GP. He thinks the Lizard Men must live in the swamp. (This is the 1100 GP necklace which Lavone will forge into a +1 Short Sword for Thunder.)
Resolution (Session #003): Thunder retrieved from Lizard Men. Agar made Short Sword +1 for Thunder and a replica necklace to return to Lizard Men.
Celie attributes her long life to taking baths twice a week in water dipped with flower petals.
Quest: Take Celie to Quasqueton's Room of Pools [DONE]
Celie is healthy not because of her frequent bathing but because she used one of the magic pools which gave her long life. She knows this and as she starts to feel her age she wants to return and use the magic pool again. She will hire the party to escort her there for 2d6x10 GP (+ they can use the magic pool too).
Resolution (Session #004): PCs escort Celie to room but her pool has dried up. PCs investigate other pools and get some useful waters.
Morten used to be an officer in the Grand Duke's army but retired early after the last war.
Fregar runs the bank and is often gone in the weekends.
Trom has a pet mountain lion (Fluffy) he raised from a pup.
Quest: Find Fluffy's Dad. [DONE]
Fluffy wants to meet his biological dad. Trom will pay for a party to venture out, capture him and bring him back for Fluffy to meet. Trom knows there's been a mountain lion sighting in the North (hex 1010) and Northwest (hex 0910) areas. He will pay 2d6x10 GP.
Fluffy's dad is Ripper, a reformed wild mountain lion.
Resolution (Session #002): PCs search and meet a Hermit who then attacks them with the help of his pet mountain lion. PCs defeat them. Hermit goes to prison. Mountain lion is Ripper who is reunited with his son.
Rudyard recently inherited the Tavern when his parents were killed by bandits.
Quest: Bring the Bandits to Justice
Rudyard heard the bandit hideouts is in the South-West hex south of the river. He will hire the PCs to bring the bandits in alive or dead for 2d6x10 GP.
Resolution (Session #005): PCs search for bandits then are ambushed by bandits but defeat them with no PCs harmed. Bandit leader surrenders and is brought back to keep. Found poisoned in jail the next day.
Bertram has an urbane manner and a charming smile as befits a Master of the Guild.