Alignment: Neutral
Class: Halfling
Level: 3 (Halfling Swordmaster)
Weapons: Small weapons, e.g. dagger, short sword, short bow.
Armor: Any armor and shield. Must be sized for halflings.
Initiative: +2
Armor Class: 1 (Plate Mail + Shield +1 Dexterity)
Hit Points: 18 (+ 1d6+1 per level incl CON)
THAC0: 19
Movement: 90' per turn/30' per round, 90' per round running
Luck Points: 4
Strength: 11
Intelligence: 6 (Can write simple Common words)
Wisdom: 12
Dexterity: 15 (+1 to hit ranged, AC bonus, initiative)
Constitution: 13 (+1 hit points per level)
Charisma: 7 (-1 reaction rolls, max 3 retainers 6 morale)
Poison or Death Ray: 8 (Poison +1 from Con)
Magic Wand: 9 (+1 from Dex)
Turn to Stone or Paralysis: 10
Dragon Breath: 13 (+1 from Dex)
Spells or Magic Staff: 12 (Mind Attacks -1 from Int)
Common, (Alignment), Halfling.
-2 AC when attacked by large than man-sized creatures
+1 to hit with missile weapons
+1 Initiative
Stealth (Dex/A)-15 [2] (+4 in woods or underbrush, -4 if moving)
Dagger +1
5 Arrow +2 (50 gp each)
Amulet of Protection from Law (+1 bonus AC/Saves, 500 GP)
Plate Mail (AC 3)
Shield (-1 to AC)
Short Sword (1d6 dmg)
Short Bow (1d6 dmg)
Quiver + 20 Arrows
Backpack (400 cn capacity)
Standard Rations x1 (1 week food, spoils after 1 week)
Torches x6 (1 hour light)
Waterskin (1 quart)
None
(On PC sheet)
Bonus/Penalty: +5%
Needed for Next Level: 8000 (lvl 4)
Session 3 (Lizard Man festival): 58 + 3 = 61 xp
Session 4 (3-1/2 Fighters + 13 GP): 19 + 1 = 20 xp
Session 5 (Bandit lvl 2, Bandit lvl 1 x 11, 196 GP): 54 + 3 = 57 xp
Session 6 (Kobolds 1/2 x12, 1+1 x3, 2 HD x1, 1331 GP, +20 xp): 212 + 11 = 223 xp
Session 7 (Orcs 1 x 11, 4 x 1, 1040 GP): 175 + 9 = 184 xp
Session 8 (Orcs 1 x16, 1+1 x1, 3 x1, 176 GP): 117 + 6 = 123 xp
Session 9 (Negotiation, Owl Bear, 5 Giant Rats, 2 Gray Oozes, 1300 GP) : 243 + 12 = 255
Session 10 (Bugbears, Free Slaves, DDC 47 Bonus) : 196 + 10 = 206 xp
Session 11 (Zombies, Gnolls, 1110 GP) : 332 + 17 = 349 xp
Session 12 (Cultists: MU 3, F3, 20xF1, 60 GP, Tavern) : 132 + 7 = 139 xp
Session 13 (16 zombies) : 46 + 2 = 48
Session 14 (Medusa, Gelatinous Cube, 1041 GP) : 192 + 10 = 202 xp
Session 15 (B2 finish) : 1970 + 99 = 2069 xp
Session 16 (B10 p1: Reavers, Cave Bear) : 85 + 4 = 89 xp
Session 17 (B10 p2: Goblins) : 34 + 2 = 36 xp
Session 18 (B10 p3: Goblins, Purchase Horses) : 75 + 4 = 79 xp; 4140 xp
Session 19 (B10 p4: Goblins, Dire Wolves, Treasure) : 163 xp + 8 = 171 xp; 4311 xp
Session 20 (B10 p5: Giant Ferrets, Thouls, Lots of treasure) : 315 + 16 = 331 xp; 4642 xp