Alignment: Lawful
Class: Cleric
Level: 3 (Priest)
Weapons: No sharp-edged weapons. May use mace, club, war hammer, sling.
Armor: Any armor and shield.
Initiative: +0
Armor Class: 2
Hit Points: 16 (+ 1d6+1 per level incl CON)
THAC0: 19 (20 with Str -1 modifier)
Movement: 90' per turn/30' per round, 90' per round running
Luck Points: 2
Strength: 8 (-1 to hit and damage, opening doors)
Intelligence: 8 (-1, can write simple Common words)
Wisdom: 11
Dexterity: 9
Constitution: 13 (+1 hit points per level)
Charisma: 7 (-1 reaction rolls, max 3 retainers 6 morale)
Poison or Death Ray: 11 (Poison +1 from Con)
Magic Wand: 12
Turn to Stone or Paralysis: 14 (-1 from Str)
Dragon Breath: 16
Spells or Magic Staff: 15 (Mind Attacks -1 from Int)
Common, Lawful
Turn Undead Level: 2
Turn skill check based on Cha with below Turn Undead table modifiers
D = +6, T2 = +4, T1 = +2, 7 = +0, 9 = +-2, 11 = -4, -1 = -6, -2 = -8
Ring of Turning = +2 bonus
Skeleton: T (+2) = 11
Zombie: 7 (+0) = 9
Ghoul: 9 (-2) = 7
Wight: 11 (-4) = 5
Wraith: -1 (-6) = 3
Spell Points = 3
Max Spell Level = 1
Maximum one of each spell per day.
Reverse spells count as different spells.
Cure spells can each be cast twice per day.
Cure Spells (from Expert Set):
Amulet of Protection from Law (+1 bonus AC/Saves, 500 GP)
Gold Buckle of Climbing (160 GP, Orc Charm of Evil Chaos)
Ring of Turning +1 (+2 to turn undead attempt, 700 GP)
Plate Mail (AC 3)
Shield (-1 to AC)
Mace (1d6 dmg, -1 with Strength)
Holy Symbol
Backpack (400 cn capacity)
Standard Rations x1 (1 week food, spoils after 1 week)
Tinder Box
Torches x6 (1 hour light)
Waterskin (1 quart)
83 GP + 2 + 4 = 89 GP + 33 = 122 gp
(On PC sheet)
Bonus/Penalty: none
Needed for Next Level: 6000 (lvl 4)
Session 1 (2 Bugbears): 50 xp
Session 2 (Mad Hermit + Mountain Lion): 41 xp
Session 3 (Lizard Man festival): 58 xp
Session 4 (3-1/2 Fighters + 13 GP): 19 xp
Session 5 (Bandit lvl 2, Bandit lvl 1 x 11, 196 GP): 54 xp
Session 6 (Kobolds 1/2 x12, 1+1 x3, 2 HD x1, 1331 GP, +20 xp): 212 xp
Session 7 (Orcs 1 x 11, 4 x 1, 1040 GP): 175 xp
Session 8 (Orcs 1 x16, 1+1 x1, 3 x1, 176 GP): 117 xp
Session 9 (Negotiation, Owl Bear, 5 Giant Rats, 2 Gray Oozes, 1300 GP) : 243 xp
Session 10 (Bugbears, Free Slaves, DDC 47 Bonus) : 208 xp
Session 11 (Zombies, Gnolls, 1110 GP) : 332 xp
Session 12 (Cultists: MU 3, F3, 20xF1, 60 GP, Tavern) : 132 xp
Session 13 (16 zombies) : 46 xp
Session 14 (Medusa, Gelatinous Cube, 1041 GP) : 192 xp
Session 15 (B2 finish) : 1970 xp
Session 16 (B10 p1: Reavers, Cave Bear) : 169 xp
Session 17 (B10 p2: Goblins) : 34 xp
Session 18 (B10 p3: Goblins, Purchase Horses) : 150 xp; total 4202 xp
Session 19 (B10 p4: Goblins, Dire Wolves, Treasure) : 326 xp; total 4528 xp
Session 20 (B10 p5: Giant Ferrets, Thouls, Lots of treasure) : 630 xp; total 5158 xp