Alignment: Neutral
Class: Magic-user
Level: 3 (Conjurer)
Weapons: Only dagger.
Armor: No armor nor shield.
Initiative: +0
Armor Class: 9
Hit Points: 10 (+ 1d4 per level)
THAC0: 19
Attack Skill = 6
Movement: 120' per turn/40' per round, 120' per round running
Luck Points: 1
Strength: 10
Intelligence: 18 (+3 languages, +3 skills)
Wisdom: 9
Dexterity: 10
Constitution: 10
Charisma: 8 (-1 reaction rolls, max 3 retainers 6 morale)
Poison or Death Ray: 13
Magic Wand: 14
Turn to Stone or Paralysis: 13
Dragon Breath: 16
Spells or Magic Staff: 15 (Spells/Staves -1 from Wis, Mind Attacks +3 from Int)
Common, Lawful, Lizard Man, Bugbear, Goblin
Anima Training (Wis) x2 = 12
Leadership (Cha) x2 = 12
Veterinary Healing (Int) = 18
Skills remaining = 2
Spell Points = 4
Max Spell Level = 2
Maximum one of each spell per day.
Reverse spells count as different spells.
Charm Person (from teacher)
Hold Portal
Read Magic (from teacher)
Sleep (from teacher)
Ventriloquism
Invisibility (from teacher)
Dagger +1 (1.0)
Snake Staff (base dmg 1d6, staff +1, 2500 gp) (1.0)
Amulet of Protection from Law (+1 bonus AC/Saves, 500 GP) (0.5)
Book of Summoning Boris (1000 gp, see session 15 notes) (0.5)
Necklace of Speak with Pets (1200 GP, Kobold Charm of Evil Chaos) (0.5)
Additional Spells in Book: 2 misc (0.5 points)
Silver Dagger (1d4 dmg)
Backpack (400 cn capacity)
Lantern (30' radius light)
Flash of Oil x3 (4 hours light)
Tinder Box
Standard Rations x4 (1 week food, spoils after 1 week)
Iron Rations x1 (1 week food)
Waterskin (1 quart)
Spikes (iron, 12) and small hammer
Pet Enfield Pup
Temporary Pet Wolpertinger Kit
Former Wolfskull Goblin
Al "AF" Foyle, Kit's Apprentice, Former Wolfskull Goblin
AC 6; HD 1-1; hp 4; MV 90' (30'); #AT 1 hand axe; D 1d6;
Save NM; ML 8; AL C; xp 5; THAC0 19; 389 gp
1118 xp earned, need 2500 xp for level 2 (2 HD)
hp 4:
(On PC sheet)
Bonus/Penalty: +10%
Needed for Next Level: 10000 (lvl 4)
Session 1 (2 Bugbears): 50 +5 = 55 xp
Session 2 (Mad Hermit + Mountain Lion): 41 + 4 = 45 xp
Session 3 (Lizard Man festival): 58 + 6 = 64 xp
Session 4 (3-1/2 Fighters + 13 GP): 19 + 2 = 21 xp
Session 5 (Bandit lvl 2, Bandit lvl 1 x 11, 196 GP): 54 + 5 = 59 xp
Session 6 (Kobolds 1/2 x12, 1+1 x3, 2 HD x1, 1331 GP, +20 xp): 212 + 21 = 233 xp
Session 7 (Orcs 1 x 11, 4 x 1, 1040 GP): 175 + 18 = 193 xp
Session 8 (Orcs 1 x16, 1+1 x1, 3 x1, 176 GP): 117 + 12 = 129 xp
Session 9 (Negotiation, Owl Bear, 5 Giant Rats, 2 Gray Oozes, 1300 GP) : 243 + 24 = 267
Session 10 (Bugbears, Free Slaves, DDC 47 Bonus) : 271 + 27 = 298 xp
Session 12 (Cultists: MU 3, F3, 20xF1, 60 GP, Tavern) : 132 + 13 = 145 xp
Session 13 (16 zombies) : 46 + 5 = 51
Session 15 (B2 finish) : 3940 + 394 = 4334 xp
Session 16 (B10 p1: Reavers, Cave Bear) : 169 + 17 = 186 xp
Session 17 (B10 p2: Goblins) : 34 + 3 = 37 xp
Session 18 (B10 p3: Goblins, Purchase Horses) : 150 + 15 = 165 xp; total 6272 xp
Session 19 (B10 p4: Goblins, Dire Wolves, Treasure) : 326 xp + 33 = 359 xp; total 6631 xp
Session 20 (B10 p5: Giant Ferrets, Thouls, Lots of treasure) : 630 + 63 = 693 xp; total 7324 xp
Session 21 (B10 p6: Loshad, Werewolves, Wolves) : 294 + 29 = 323 xp; total 7647 xp
DunDraCon 48 : 1000; total 8647 xp
Session 22 (B10 p7: Pixies, Skeletons, Gargoyles, Treasure) : 836 + 84 = 920 + 8647 = 9567 xp