Alignment: Neutral
Class: Elf
Level: 3 (Swordmaster Conjurer)
Weapons: Any weapon.
Armor: Any armor and shield.
Initiative: +0
Armor Class: 0 (Plate + Shield+1 + Ring of Protection +1)
Hit Points: 16 (+ 1d6 per level)
THAC0: 19 (17 with Sword +1 and Str +1)
Attack Skill = 7
Movement: 90' per turn/30' per round, 90' per round running
Luck Points: 1
Strength: 13
Intelligence: 12
Wisdom: 9
Dexterity: 10
Constitution: 9
Charisma: 6 (-1 reaction rolls, max 3 retainers 6 morale)
Poison or Death Ray: 12
Magic Wand: 13
Turn to Stone or Paralysis: 13
Dragon Breath: 15
Spells or Magic Staff: 15
Common, Neutral, Elf, Gnoll, Hobgoblin, Orc
Healing (Int) = 12
Hunting (Int) = 12
Nature Lore (Int) = 12
Tracking (Int) = 12
60' Infravision
Immunity to Ghoul Paralysis
Observation (Wis/A)-8 [1] (Find hidden/secret door)
Spell Points = 4
Max Spell Level = 2
Maximum one of each spell per day.
Reverse spells count as different spells.
Charm Person (from teacher)
Detect Magic
Read Magic (from teacher)
Sleep (from teacher)
Ventriloquism
Phantasmal Force (from teacher)
Ring of Protection +1 (1.0)
Shield +1 (1500 gp) (1.0)
Sword +1 (1d8 dmg, 100 gp jeweled pommel) (1.0) (1d8+2)
Amulet of Protection from Law (+1 bonus AC/Saves, 500 GP) (0.5)
Additional Spells in Book: 2 misc (0.5 points)
Plate Mail (AC 3)
Backpack (400 cn capacity)
Standard Rations x1 (1 week food, spoils after 1 week)
Iron Rations x1 (1 week food)
Waterskin (1 quart)
Tinder Box
Torches x6 (1 hour light)
Charmed Wolfskull Goblin Bodyguard
AC 6; HD 2; hp 9; MV 90'(30'); #AT 1 battle axe; D 1d8;
Save F2; ML 10; AL C; xp 20; THAC0 18; 413 gp
3118 xp earned, need 4000 xp for level 3 (3 HD)
Charmed on day 2.7, next save 2.21
hp 9:
(On PC sheet)
Bonus/Penalty: none
Needed for Next Level: 16000 (lvl 4)
Session 1 (2 Bugbears): 50 xp
Session 2 (Mad Hermit + Mountain Lion): 41 xp
Session 3 (Lizard Man festival): 58 xp
Session 4 (3-1/2 Fighters + 13 GP): 19 xp
Session 5 (Bandit lvl 2, Bandit lvl 1 x 11, 196 GP): 54 xp
Session 6 (Kobolds 1/2 x12, 1+1 x3, 2 HD x1, 1331 GP, +20 xp): 212 xp
Session 7 (Orcs 1 x 11, 4 x 1, 1040 GP): 175 xp
Session 8 (Orcs 1 x16, 1+1 x1, 3 x1, 176 GP): 117 xp
Session 9 (Negotiation, Owl Bear, 5 Giant Rats, 2 Gray Oozes, 1300 GP) : 243
Session 10 (Bugbears, Free Slaves, DDC 47 Bonus) : 321 xp
Session 11 (Zombies, Gnolls, 1110 GP) : 332 xp
Session 12 (Cultists: MU 3, F3, 20xF1, 60 GP, Tavern) : 132 xp
Session 13 (16 zombies) : 46 xp
Session 14 (Medusa, Gelatinous Cube, 1041 GP) : 192 xp
Session 15 (B2 finish) : 1970 xp
Session 16 (B10 p1: Reavers, Cave Bear) : 169 xp
Session 17 (B10 p2: Goblins) : 34 xp
Session 18 (B10 p3: Goblins, Purchase Horses) : 150 xp; total 4315 xp
Session 19 (B10 p4: Goblins, Dire Wolves, Treasure) : 326 xp; total 4641 xp
Session 20 (B10 p5: Giant Ferrets, Thouls, Lots of treasure) : 630 xp; total 5271 xp
Session 21 (B10 p6: Loshad, Werewolves, Wolves) : 294 xp; total 5565 xp
DunDraCon 48 : 2000; total 7565 xp
Session 22 (B10 p7: Pixies, Skeletons, Gargoyles, Treasure) : 836 + 7565 = 8401 xp