Alignment: Neutral
Class: Thief
Level: 3 (Robber)
Weapons: Any missile. Any one-handed melee.
Armor: Leather armor only, no shield.
Initiative: +1
Armor Class: 6
Hit Points: 14 (+ 1d4+1 per level incl CON)
THAC0: 19 (18 with short sword +1, 18 with ranged)
Attack Skill = 7
Movement: 120' per turn/40' per round, 120' per round running
Luck Points: 4
Strength: 9
Intelligence: 13 (+1 language, +1 skill)
Wisdom: 14 (+1 saves vs spells)
Dexterity: 13 (+1 to hit ranged, AC bonus, initiative)
Constitution: 14 (+1 hit points per level)
Charisma: 18 (TODO)
Poison or Death Ray: 13 (Poison +1 from Con)
Magic Wand: 14 (+1 from Dex)
Turn to Stone or Paralysis: 13
Dragon Breath: 16 (+1 from Dex)
Spells or Magic Staff: 15 (Spells/Staves +1 from Wis, Mind Attacks +1 from Int)
Common, Neutral, Bugbear
Bargaining (Cha) = 17
Danger Sense (Wis) = 14
Deception (Cha) = 17
Escape (Dex) = 13
Skills transferred to Thief Skills = 1
Thieves get Thief Skill Slots (TSS) in addition to normal skill slots.
Skills start at Ability -4. +4 per TSS used.
Level 1 = 4 TSS + Int bonus, +1 per 4 levels.
Thieves can spend regular skill slots on thief skills.
Open Locks (Dex) x0 = 9
Find Traps (Wis) x1 = 14
Remove Traps (Int) x1 = 13
Climb Walls (Dex) x1 = 13
Move Silently (Dex) x1 = 13
Hide in Shadows (Dex) x1 = 13
Pick Pockets (Dex) x0 = 9
Hear Noise (Wis) x1 = 14
Backstabbing (unnoticed by target): +4 to hit, x2 damage
Short Sword of Meteoric Iron +1 (1d6+1 damage; 3 hp; to-hit roll of 1: -1 hp, at 0 hp must be repaired; 1/2 normal weight) (1.0)
Amulet of Protection from Law (+1 bonus AC/Saves, 500 GP) (0.5)
Leather Armor (AC 7)
Short Sword (1d6 damage)
Thieves' Tools
Backpack (400 cn capacity)
Mirror (hand-sized, steel)
Pole (wood, 10' long)
Rope (50' long)
Spikes (iron, 12) and small hammer
Standard Rations x1 (1 week food, spoils after 1 week)
Wineskin (1 quart)
Wine (1 quart)
Torches x6 (1 hour light)
Flash of Oil x1 (4 hours light in Lantern)
None
(On PC sheet)
Bonus/Penalty: +5%
Needed for Next Level: 4800 (lvl 4)
Session 1 (2 Bugbears): 50 + 3 = 53 xp
Session 2 (Mad Hermit + Mountain Lion): 41 + 2 = 43 xp
Session 3 (Lizard Man festival): 58 + 3 = 61 xp
Session 4 (3-1/2 Fighters + 13 GP): 19 + 1 = 20 xp
Session 5 (Bandit lvl 2, Bandit lvl 1 x 11, 196 GP): 54 + 3 = 57 xp
Session 6 (Kobolds 1/2 x12, 1+1 x3, 2 HD x1, 1331 GP, +20 xp): 212 + 11 = 223 xp
Session 7 (Orcs 1 x 11, 4 x 1, 1040 GP): 175 + 9 = 184 xp
Session 8 (Orcs 1 x16, 1+1 x1, 3 x1, 176 GP): 117 + 6 = 123 xp
Session 9 (Negotiation, Owl Bear, 5 Giant Rats, 2 Gray Oozes, 1300 GP) : 243 + 12 = 255
Session 10 (Bugbears, Free Slaves, DDC 47 Bonus) : 196 + 10 = 206 xp
Session 11 (Zombies, Gnolls, 1110 GP) : 152 + 8 = 160 xp
Session 12 (Cultists: MU 3, F3, 20xF1, 60 GP, Tavern) : 132 + 7 = 139 xp
Session 13 (16 zombies) : 46 + 2 = 48
Session 14 (Medusa, Gelatinous Cube, 1041 GP) : 192 + 10 = 202 xp
Session 15 (B2 finish) : 985 + 49 = 1034 xp
Session 16 (B10 p1: Reavers, Cave Bear) : 85 + 4 = 89 xp
Session 17 (B10 p2: Goblins) : 34 + 2 = 36 xp
Session 18 (B10 p3: Goblins, Purchase Horses) : 75 + 4 = 79 xp; total 3012 xp
Session 19 (B10 p4: Goblins, Dire Wolves, Treasure) : 163 xp + 8 = 171 xp; total 3183 xp
Session 20 (B10 p5: Giant Ferrets, Thouls, Lots of treasure) : 315 + 16 = 331 xp; total 3514 xp
Session 21 (B10 p6: Loshad, Werewolves, Wolves) : 147 + 8 = 155 xp; total 3669 xp
DunDraCon 48 : 400; total 4069 xp
Session 22 (B10 p7: Pixies, Skeletons, Gargoyles, Treasure) : 418 + 21 = 439 + 4069 = 4508 xp